582201 Human Computer Interaction (ohtk 25.8.2011)

Pääteemat Esitiedot Lähestyy oppimistavoitetta Saavuttaa oppimistavoitteet Syventää oppimistavoitteita
History of HCI  
  • Can explain the key features of the first computer systems. 
  • Can describe the differences in input and output capabilities of computers, users and environments throughout history.
  • Can explain the purpose of cognitive models.
   
Interface Technologies  
  • Can describe multimodal interaction.
  • Can define the Tactons and Earcons.
  • Can describe the concept of tangible interaction.
  • Can explain the difference between position and motion sensing devices.
  • Can explain the difference between indirect and direct input devices.
  • Can describe the problem of occlusion.
  • Can outline the basic features of pointing, keyboards and multitouch devices.
  • Can describe active and passive feedback.
  • Can list the properties that can be sensed by different sensors.
  • Can explain the concepts of device acquisition time and homing time.
  • Can explain the 3-state model.
  • Can provide examples of feedback
  • Can describe the differences between multitouch interfaces with capacitive, resistive and optical displays.
  • Can describe the different properties of mechanical stimulation, skin stretch and vibrotactile actuators.
  • Can explain the purpose of sensor pre-processing.
  • Can describe additional input device metrics e.g. footprint, sampling rates, resolution.
  • Can explain how 3D audio and temperature can be employed in user interfaces.
  • Can describe the purpose of crossmodal interaction.
Prototyping and Evaluation  
  • Can explain the difference between offline and online prototypes
  • Can describe formative and summative evaluation strategies.
  • Can explain the difference between quantitive and qualitative methods.
  • Can list different prototyping tools.
  • Can describe evaluation criterion.
  • Can explain methods of logging and tracking during prototype evaluations.
  • Can describe the advantages and disadvantages of prototype evolution.
  • Can describe the manifestation and filtering dimensions of prototypes.
User perception, cognition, collaboration and experience  
  • Can outline the basics of human perception.
  • Can describe motor reaction and control
  • Can explain how to model sensory-motor performance in simple interactive tasks.
  • Can explain sensory discrimination and contrast sensitivity functions.
  • Can outline the basics of visual and auditory perception.
  • Can describe reaction processes: choice reaction time and the Hick-Hyman law
  • Can outline the power law of practice.
  • Can explain Brunswikian models: e.g., Information foraging model.
  • Can explain gestalt principles, signal detection theory.
  • Can explain how to apply Fitts’ law and KLM.
28.08.2011 - 19:22 Jyrki Kivinen
17.03.2011 - 14:24 Eve Hoggan