History of HCI |
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- Can explain the key features of the first computer systems.
- Can describe the differences in input and output capabilities of computers, users and environments throughout history.
- Can explain the purpose of cognitive models.
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Interface Technologies |
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- Can describe multimodal interaction.
- Can define the Tactons and Earcons.
- Can describe the concept of tangible interaction.
- Can explain the difference between position and motion sensing devices.
- Can explain the difference between indirect and direct input devices.
- Can describe the problem of occlusion.
- Can outline the basic features of pointing, keyboards and multitouch devices.
- Can describe active and passive feedback.
- Can list the properties that can be sensed by different sensors.
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- Can explain the concepts of device acquisition time and homing time.
- Can explain the 3-state model.
- Can provide examples of feedback
- Can describe the differences between multitouch interfaces with capacitive, resistive and optical displays.
- Can describe the different properties of mechanical stimulation, skin stretch and vibrotactile actuators.
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- Can explain the purpose of sensor pre-processing.
- Can describe additional input device metrics e.g. footprint, sampling rates, resolution.
- Can explain how 3D audio and temperature can be employed in user interfaces.
- Can describe the purpose of crossmodal interaction.
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Prototyping and Evaluation |
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- Can explain the difference between offline and online prototypes
- Can describe formative and summative evaluation strategies.
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- Can explain the difference between quantitive and qualitative methods.
- Can list different prototyping tools.
- Can describe evaluation criterion.
- Can explain methods of logging and tracking during prototype evaluations.
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- Can describe the advantages and disadvantages of prototype evolution.
- Can describe the manifestation and filtering dimensions of prototypes.
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User perception, cognition, collaboration and experience |
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- Can outline the basics of human perception.
- Can describe motor reaction and control
- Can explain how to model sensory-motor performance in simple interactive tasks.
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- Can explain sensory discrimination and contrast sensitivity functions.
- Can outline the basics of visual and auditory perception.
- Can describe reaction processes: choice reaction time and the Hick-Hyman law
- Can outline the power law of practice.
- Can explain Brunswikian models: e.g., Information foraging model.
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- Can explain gestalt principles, signal detection theory.
- Can explain how to apply Fitts’ law and KLM.
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