Re: [PATCH] Penguin logos

Martin Dalecki (dalecki@evision-ventures.com)
Mon, 12 Mar 2001 07:43:21 +0100


"Albert D. Cahalan" wrote:
>
> Geert Uytterhoeven writes:
>
> > - The colors for the 16 color logo are wrong. We used a hack to
> > give the logo its own color palette, but this no longer works
> > as a side effect of a console color map bug being fixed a while
> > ago. The solution is to replace the logo with a new one that
> > uses the standard VGA console palette.
>
> Good idea, but the feet don't look too good. Either dither a bit,
> or pick a single color for the feet. Maybe a checkerboard-dither
> would get close to the right color without looking grainy.
>
> > - There are still some politically-incorrect (PI) logos of a penguin
> > holding a glass of beer or wine (or perhaps even worse? :-).
>
> Those also just look bad. The drink sort of floats above the penguin's
> foot. It really looks like it was just pasted onto the image.
>
> The arch-specific logos look bad in general, and the swirly gray
> background isn't so great either. Why not use the original image?

I agree fully about the swirly gray - it's just looks ugly chlidish,
dilletantic
and very tasteless... plain color or some gui alike border would look
much better.

>
> > Changes:
> > 1. Update the frame buffer console code to no longer change the
> > palette when displaying the 16 color logo. Remove the tricks
> > to load the logo palette in unused palette entries on displays
> > with >= 32 colors.
>
> I used to have only 256 colors on my display. I upgraded because
> there still isn't a global system palette. I'd have been happy
> enough with 256 colors allocated in a sane way, for kernel & X:
>
> 1. the 16 VGA colors and extra 4 Windows colors (so Wine can work)
> 2. the 216 Netscape colors
> 3. gray: 0x00, 0x11, 0x22... 0xff, plus both 0x7f and 0x80
> 4. everything else reserved for future global allocation
>
> The current situation is way too painful to use.
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