I've been writing multiuser games since 1987. I'm not just a kernel hacker
> But that foregoes the point that the code is far more complex and harder to
> make 'obviously correct', a concept that *does* translate well to userspace.
There I disagree. Threads introduce parallelism that the majority of user
space programmers have trouble getting right (not that C is helpful here).
A threaded program has a set of extremely complex hard to repeat timing based
behaviour dependancies. An unthreaded app almost always does the same thing on
the same input. From a verification and coverage point of view that is
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