Re: Killing/balancing processes when overcommited
Tim Connors (tconnors@astro.swin.edu.au)
Thu, 12 Sep 2002 17:06:27 +1000
In linux.kernel, you wrote:
>
> resource
> group priority kill priority
> system 0 0 - never kill
> support 1 1
> payroll 2 2
> production 3 3
> general user 4 4
> production backgournd 5 3 <- make sure testing and
> general user are killed BEFORE production
> testing 6 5
>
> Note that in the example above, production has the second lowest resource
> priority, but a higher kill priority ("we don't care how long it takes, but
> it must complete").
>
> In a system with sufficient resources, everyone would get what they needed.
> As resources become limit, payroll gets resources first and testing gets
> the least. In the extreme case, when the system is overwhelmed, testing is
> the first to be removed.
You seemed to have just described a combination of forced niceness
(from login scripts) and ulimit. Man ulimit about how to limit number
of processes plus memory etc, so people can't fork() bomb you out of
existance.
--
TimC -- http://astronomy.swin.edu.au/staff/tconnors/
Conclusion to my thesis --
"It is trivial to show that it is clearly obvious that this is not
woofly"
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