Re: Warning - running *really* short on DMA buffers while doingfiletransfers

Jens Axboe (axboe@suse.de)
Mon, 30 Sep 2002 10:34:09 +0200


On Sat, Sep 28 2002, Luben Tuikov wrote:
> James Bottomley wrote:
> >
> > > 5) Proper transaction ordering across a queue full. The aic7xxx
> > > driver "requeues" all transactions that have not yet been sent
> > > to the device replacing the transaction that experienced the queue
> > > full back at the head so that ordering is maintained.
> >
> > I'm lost here. We currently implement TCQ with simple tags which have no
> > guarantee of execution order in the drive I/O scheduler. Why would we want to
> > bother preserving the order of what will become essentially an unordered queue?
> >
> > This will become an issue when (or more likely if) journalled fs rely on the
> > barrier being implemented down to the medium, and the mid layer does do
> > reqeueing in the correct order in that case, except for the tiny race where
> > the command following the queue full could be accepted by the device before
> > the queue is blocked.
>
> Justin has the right idea.
>
> TCQ goes hand in hand with Task Attributes. I.e. a tagged task
> is an I_T_L_Q nexus and has a task attribute (Simple, Ordered, Head
> of Queue, ACA; cf. SAM-3, 4.9.1).
>
> Maybe the generator of tags (block layer, user process through sg, etc)
> should also set the tag attribute of the task, as per SAM-3.
> Most often (as currently implicitly) this would be a Simple task attribute.
> Why not the block layer borrow the idea from SAM-3, I see IDE only
> coming closer to SCSI...

Block layer being the tag generator (and manager), yes I 100% agree that
if we extend the support of block level tagging slightly it is very
possible to simply generate the type of tag required (as already replied
to Patrick, REQ_BARRIER would be an ordered task attribut, etc).

Currently IDE tcq has no notion of tag options, unfortunately.

> This way there'd be no need for explicit barriers. They can be implemented
> through Ordered and Head of Queue Tasks, everything else is Simple
> attribute task (IO scheduler can play with those as it wishes).
>
> This would provide for a more general basis the whole game (IO scheduling,
> TCQ, IO barriers, etc).

Agree

-- 
Jens Axboe

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