No, you've been brainwashed by CS people who thought that Niklaus Wirth
actually knew what he was talking about. He didn't. He doesn't have a
> (you start reading through the code to understand it (months or years
> after its written), and suddenly you jump to somewhere totally
> unrelated, and then jump somewhere else backwards, and it all gets ugly
> quickly). This makes later debugging of code total hell.
Any if-statement is a goto. As are all structured loops.
Ans sometimes structure is good. When it's good, you should use it.
And sometimes structure is _bad_, and gets into the way, and using a
"goto" is just much clearer.
For example, it is quite common to have conditionals THAT DO NOT NEST.
In which case you have two possibilities
- use goto, and be happy, since it doesn't enforce nesting
This makes the code _more_ readable, since the code just does what
the algorithm says it should do.
- duplicate the code, and rewrite it in a nesting form so that you can
use the structured jumps.
This often makes the code much LESS readable, harder to maintain,
The Pascal language is a prime example of the latter problem. Because it
doesn't have a "break" statement, loops in (traditional) Pascal end up
often looking like total shit, because you have to add totally arbitrary
logic to say "I'm done now".
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