> Alan Cox wrote:
> > On Fri, 2003-02-28 at 01:21, Dan Kegel wrote:
> >
> > Everything else is armwaving "works half the time" stuff. By the time
> > the OOM kicks in the game is already over.
>
> Even with overcommit disallowed, the OOM killer is going to run
> when my users try to run too big a job, so I would still like
> the OOM killer to behave "well".
If OOM is called you've overcommitted memory, so this isn't true
... no overcommit == NULL from malloc() etc.
-- # James Antill -- james@and.org :0: * ^From: .*james@and\.org /dev/null - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/