Re: Flame Linus to a crisp!

Jamie Lokier (jamie@shareable.org)
Sun, 27 Apr 2003 00:34:23 +0100


Rik van Riel wrote:
> On Thu, 24 Apr 2003, Daniel Phillips wrote:
> > Open source + Linux + DRM could be used to solve the Quake client-side
> > cheating problem:
> >
> > http://catb.org/~esr/writings/quake-cheats.html
> >
> > To join a game, you'd have to be able to prove you're running code that
> > is secure all the way from boot to reboot, where everything from network
> > driver to physics engine is known to be compiled from open source that
> > all participants agree is good.
>
> Of course, people could still use a hub for their network
> connection and have a second PC sniff the network traffic
> and display everything conveniently on the other monitor.

How would the sniffer decrypt the traffic?

-- Jamie
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