SUMMONING level: 3, flags: SPFLAG_AREA | SPFLAG_NEUTRAL | SPFLAG_ESCAPE
This spell attempts to send hostile summoned creatures to the place whence they came, or at least shorten their stay in the caster's locality.
Spellbooks: Book of Demonology - Vehumet special,Book of Summonings,Rod of demonology,Rod of summoning,Rod of warding
CONJURATION level: 5, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_MONSTER | SPFLAG_INNATE | SPFLAG_NOISY
--
NECROMANCY level: 5, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF
This spell cuts the resilience of a target creature in half, although it will never cause death directly.
Spellbooks: Book of Death
AIR level: 4, flags: SPFLAG_TARGET | SPFLAG_NOT_SELF | SPFLAG_BATTLE
This spell causes the air around a creature to twist itself into a whirling vortex of meteorological fury. This spell is especially effective against flying enemies.
Spellbooks: Book of the Sky
TRANSMUTATION | POISON level: 4, flags: SPFLAG_NONE
This spell works by converting a small portion of brain matter into alcohol. It affects all intelligent humanoids within the caster's view (presumably including the caster). It is frequently used as an icebreaker at wizard parties.
Spellbooks: Book of Party Tricks
TRANSMUTATION level: 7, flags: SPFLAG_NONE
This spell causes aberrations to form in the caster's body, leaving the caster in a weakened state (though it is not fatal in and of itself). It may fail to affect those who are already heavily mutated.
Spellbooks: Book of Morphology,Book of Transfigurations
NECROMANCY level: 4, flags: SPFLAG_AREA | SPFLAG_NEUTRAL
This spell causes the dead to rise up and serve the caster; every corpse within a certain distance of the caster is affected. By means of this spell, powerful casters could press into service an army of the mindless undead. Note that zombies are incapable of leaving the level they were created on.
Spellbooks: Book of Necromancy,Book of Power,Book of Unlife
NECROMANCY level: 1, flags: SPFLAG_NONE
This spell raises an inert skeleton to a state of unlife. Note that skeletons are incapable of leaving the level they were created on.
Spellbooks: Book of Cantrips ,Book of Necromancy
TRANSLOCATION level: 1, flags: SPFLAG_GRID | SPFLAG_NOT_SELF
This spell allows the caster to pull the top item or group of similar items from a distant pile to the floor near the caster. The mass of the target item(s) will make the task more difficult, with some items too massive to ever be moved by this spell. Using this spell on a group of items can be risky; insufficient power will cause some of the items to be lost in the infinite void.
Spellbooks: Book of Cantrips ,Book of Party Tricks ,Book of Spatial Translocations
TRANSLOCATION level: 4, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_UNHOLY
This spell banishes one creature to the Abyss. This magic cannot be used to relocate the caster.
Spellbooks: Book of the Warp
ENCHANTMENT level: 3, flags: SPFLAG_NONE
This spell sends the caster into a temporary psychotic rage.
Spellbooks: Book of War Chants
TRANSMUTATION level: 5, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell causes long, scythe-shaped blades to grow from the caster's hands. It makes spellcasting somewhat difficult. This spell is not powerful enough to force a cursed weapon from the caster's hands.
Spellbooks: Book of Changes
TRANSLOCATION level: 2, flags: SPFLAG_ESCAPE
This spell randomly translocates the caster a short distance.
Spellbooks: Book of Party Tricks ,Book of Spatial Translocations,Minor Magic I (fire),Minor Magic II (ice),Minor Magic III (summ)
CONJURATION | ICE level: 6, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a great bolt of ice and frost.
Spellbooks: Book of Conjurations II - Air and Ice,Book of Ice,Rod of destruction (inaccuracy, magma, cold)
CONJURATION | NECROMANCY level: 6, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a deadly bolt of negative energy, which drains the life from any living creature it strikes.
Spellbooks: Book of Death
CONJURATION | FIRE level: 6, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a great bolt of flames.
Spellbooks: Book of Flames,Rod of destruction (fire)
CONJURATION level: 3, flags: SPFLAG_DIR_OR_TARGET
This spell inflicts enormous damage upon any creature struck by the bolt of incandescent energy conjured into existence. Unfortunately, it is very difficult to aim and very rarely hits anything. Pity, that.
Spellbooks: Rod of destruction (inaccuracy, magma, cold)
CONJURATION | EARTH level: 6, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a large and heavy metal bolt at the caster's foes.
Spellbooks: Book of Earth,Book of Power,Rod of destruction (lightning, iron, fireball)
CONJURATION | FIRE | EARTH level: 5, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a sizzling bolt of molten rock.
Spellbooks: Book of Conjurations I - Fire and Earth,Book of Fire,Rod of destruction (inaccuracy, magma, cold)
NECROMANCY level: 3, flags: SPFLAG_DIR_OR_TARGET
This spell uses the bones of a skeleton to dispense a lethal spray of slicing fragments, allowing its caster to dispense with conjurations in favour of necromancy alone to provide a low-level yet very powerful offensive spell. The use of a large and heavy skeleton (by wielding it) amplifies this spell's effect.
Spellbooks: Book of Death
NECROMANCY level: 5, flags: SPFLAG_NONE
This spell instantly heals any and all wounds suffered by the caster, but also permanently lessens his or her resilience to injury - to a degree dependent on (and inversely related to) magical skill.
Spellbooks: Book of Unlife
SUMMONING level: 3, flags: SPFLAG_NONE
This spell summons a canine to the caster's aid.
Spellbooks: Book of Beasts,Book of Summonings,Minor Magic III (summ)
SUMMONING level: 3, flags: SPFLAG_UNHOLY | SPFLAG_BATTLE
This spell calls forth a minor demon from the pits of Hell.
Spellbooks: Book of Callings,Book of Demonology - Vehumet special,Rod of demonology
ENCHANTMENT level: 5, flags: SPFLAG_AREA
This spell causes fear in those near to the caster.
Spellbooks: Book of Enchantments (fourth one),Rod of warding
AIR | CONJURATION level: 8, flags: SPFLAG_AREA
This spell releases a massive electrical discharge that arcs from target to target until it grounds out.
Spellbooks: Book of Annihilations - Vehumet special
TRANSMUTATION | NECROMANCY level: 5, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF
This spell transforms one creature into a pulsating mass of flesh.
Spellbooks: Book of Morphology
CONJURATION | ICE level: 5, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_MONSTER | SPFLAG_INNATE | SPFLAG_NOISY
--
ICE | TRANSMUTATION level: 4, flags: SPFLAG_HELPFUL
This spell causes a disc of dense vapour to condense out of the air surrounding the caster. It acts like a normal shield, but its density (and therefore stopping power) depends upon the caster's skill with Ice Magic. The disc is controlled by the caster's mind and thus will not conflict with the wielding of a two-handed weapon.
Spellbooks: Book of Ice,Rod of warding
ENCHANTMENT level: 3, flags: SPFLAG_DIR_OR_TARGET
This spell induces a state of bewilderment and confusion in a creature's mind.
Spellbooks: Book of Charms,Book of Hinderance
ENCHANTMENT level: 1, flags: SPFLAG_NONE
This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their bare hands, and may induce a state of confusion in the monster.
Spellbooks: Book of Cantrips ,Book of Hinderance
AIR | CONJURATION level: 7, flags: SPFLAG_NONE
This spell allows the conjurer to create ball lightning. Using the spell is not without risk - ball lightning can be difficult to control.
Spellbooks: Book of the Sky
CONJURATION | FIRE level: 3, flags: SPFLAG_GRID | SPFLAG_NOT_SELF
This spell creates a column of roaring flame.
Spellbooks: Book of Clouds,Book of Conjurations I - Fire and Earth,Book of Flames,Minor Magic I (fire)
ENCHANTMENT | TRANSLOCATION level: 4, flags: SPFLAG_HELPFUL
This spell allows the caster to control translocations. Be wary that controlled teleports will cause the subject to become contaminated with magical energy.
Spellbooks: Book of Control,Book of Spatial Translocations
ENCHANTMENT | NECROMANCY level: 6, flags: SPFLAG_NONE
This spell attempts to enslave any undead in the vicinity of the caster.
Spellbooks: Book of Control,Necronomicon - Kikubaaqudgha special
TRANSLOCATION level: 7, flags: SPFLAG_ESCAPE
This spell allows short-range translocation, with precise control. Be wary that controlled teleports will cause the subject to become contaminated with magical energy.
Spellbooks: Book of the Warp
ENCHANTMENT level: 1, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF
This spell causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and thereby makes the affected creature appreciably easier to hit.
Spellbooks: Book of Charms
NECROMANCY level: 2, flags: SPFLAG_AREA | SPFLAG_NEUTRAL
This spell rapidly accelerates the decomposition of any corpses lying around the caster, emitting in the process a foul miasmic vapour, which eats away at the life force of any creature it envelops.
Spellbooks: Book of Death
POISON level: 2, flags: SPFLAG_RECOVERY | SPFLAG_HELPFUL
This spell removes poison from the caster's system.
Spellbooks: Rod of venom,Young Poisoner's Handbook
NECROMANCY level: 9, flags: SPFLAG_HELPFUL
This spell raises living creatures slain by the caster into a state of unliving slavery as spectral things. Note that spectral things are incapable of leaving the level they were created on.
Spellbooks: Necronomicon - Kikubaaqudgha special
ENCHANTMENT | NECROMANCY level: 8, flags: SPFLAG_NONE
This spell is extremely powerful, but carries a degree of risk. It renders living casters nigh invulnerable to harm for a brief period, but can bring them dangerously close to death. So close in fact, that the body believes itself to be dead - healing effects will confuse and paralyze the caster, while cancelling the spell. The caster will receive one warning shortly before the spell expires. Being more skilled at Necromancy leaves the caster more resilent. Undead cannot use this spell.
Spellbooks: Necronomicon - Kikubaaqudgha special
CONJURATION level: 7, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_TESTING
A ray which does massive damage (1500 hp) and always hits.
ENCHANTMENT | AIR level: 6, flags: SPFLAG_HELPFUL
This spell protects the caster from any kind of projectile attack, although particularly powerful attacks (lightning bolts, etc.) are deflected to a lesser extent than lighter missiles.
Spellbooks: Book of Enchantments (fourth one),Book of the Sky,Rod of warding
FIRE | CONJURATION level: 7, flags: SPFLAG_NONE
Successfully casting this spell gives the caster the ability to instantaneously release a fireball at a later time. Knowing this spell allows the learner to memorise Fireball for no additional spell levels.
Spellbooks: Book of Fire
SUMMONING level: 6, flags: SPFLAG_UNHOLY | SPFLAG_BATTLE
This spell calls forth a small swarm of small demons to do battle with the caster's foes.
Spellbooks: Book of Demonology - Vehumet special
DIVINATION level: 2, flags: SPFLAG_MAPPING
This spell allows the caster to detect any creatures within a certain radius.
Spellbooks: Book of Beasts,Book of Divinations,Book of Wizardry
DIVINATION level: 3, flags: SPFLAG_NONE
This spell alerts the caster to the presence of curses on his or her possessions.
Spellbooks: Book of Divinations,Book of Practical Magic
DIVINATION level: 2, flags: SPFLAG_MAPPING
This spell detects any items lying about the caster's general vicinity.
Spellbooks: Book of Divinations,Book of Surveyances,Rod of discovery
DIVINATION level: 1, flags: SPFLAG_NONE
This spell is beloved by lazy dungeoneers everywhere, for it can greatly reduce time-consuming searches.
Spellbooks: Book of Cantrips ,Book of Divinations,Book of Surveyances,Rod of discovery
DIVINATION level: 2, flags: SPFLAG_MAPPING
This spell reveals traps in the caster's vicinity.
Spellbooks: Book of Surveyances,Rod of discovery
TRANSMUTATION | EARTH level: 4, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF | SPFLAG_NEUTRAL
This spell digs a tunnel through unworked rock.
Spellbooks: Book of Changes,Book of Earth,Book of Practical Magic
TRANSMUTATION level: 6, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF | SPFLAG_CARD
This spell violently rends apart anything in a small volume of space. It can be used to cause severe damage.
NECROMANCY level: 4, flags: SPFLAG_DIR_OR_TARGET
This spell inflicts a great deal of damage on an undead creature.
Spellbooks: Book of Necromancy
TRANSLOCATION level: 7, flags: SPFLAG_AREA | SPFLAG_ESCAPE
This spell tries to teleport away any monsters directly beside the caster.
Spellbooks: Book of the Warp
TRANSMUTATION level: 1, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_BATTLE | SPFLAG_DEVEL
This spell disrupts space around another creature, causing injury.
CONJURATION level: 8, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_MONSTER | SPFLAG_INNATE | SPFLAG_NOISY
--
FIRE | TRANSMUTATION level: 8, flags: SPFLAG_HELPFUL
This spell temporarily transforms the caster into a great, fire-breathing dragon.
Spellbooks: Book of Beasts,Book of Transfigurations
ENCHANTMENT level: 4, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF
This spell causes an otherwise hostile creature to fight on your side for a while.
Spellbooks: Book of Charms,Book of Control
ENCHANTMENT | ICE level: 2, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF
This spell tries to lower its target's metabolic rate, inducing hypothermic hibernation. It may have side effects on cold-blooded creatures.
Spellbooks: Book of Charms,Book of Ice
FIRE | TRANSMUTATION level: 2, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_AREA
This spell heats a potion causing it to explode into a large cloud when thrown. The potion must be thrown immediately, as part of the spell, for this to work.
Spellbooks: Book of Changes,Book of Clouds,Book of Fire
ENCHANTMENT | NECROMANCY level: 5, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect weapons which are otherwise subject to special enchantments. Note that unlike other brands, pain can not be made permanent by reading a scroll of vorpalise weapon.
Spellbooks: Book of Unlife
ENCHANTMENT level: 5, flags: SPFLAG_NONE
This spell extends the duration of most enchantments affecting the caster. Be wary that using it slowly contaminates you with magical energy.
Spellbooks: Book of Enchantments (fourth one)
ENCHANTMENT | FIRE level: 2, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell sets a weapon held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments.
Spellbooks: Book of Fire,Book of War Chants
CONJURATION | FIRE level: 5, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_MONSTER | SPFLAG_INNATE | SPFLAG_NOISY
--
CONJURATION | FIRE level: 9, flags: SPFLAG_GRID | SPFLAG_AREA
This spell creates a mighty storm of roaring flame.
Spellbooks: Book of Annihilations - Vehumet special
CONJURATION | FIRE level: 6, flags: SPFLAG_DIR_OR_TARGET
This spell hurls an exploding bolt of fire. This spell does not cost additional spell levels if the learner already knows Delayed Fireball.
Spellbooks: Book of Conjurations I - Fire and Earth,Book of Flames,Book of Wizardry,Book of the Tempests,Rod of destruction (fire),Rod of destruction (lightning, iron, fireball)
CONJURATION | FIRE level: 1, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF
This spell creates a short burst of flame.
Spellbooks: Book of Flames
ENCHANTMENT | AIR level: 4, flags: SPFLAG_NONE
This spell grants to the caster the ability to fly through the air.
Spellbooks: Book of the Sky
DIVINATION level: 5, flags: SPFLAG_HELPFUL
This spell makes the caster aware of the immediate future; while not far enough to predict the result of a fight, it does give the caster ample time to get out of the way of a punch (reflexes allowing).
Spellbooks: Book of Divinations
ICE level: 1, flags: SPFLAG_DIR | SPFLAG_NOT_SELF | SPFLAG_BATTLE
This spell freezes a creature. This may temporarily slow the metabolism of a cold-blooded creature.
Spellbooks: Book of Frost
ENCHANTMENT | ICE level: 2, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell surrounds a weapon held by the caster with an aura of freezing cold. It will not affect weapons which are otherwise subject to special enchantments.
Spellbooks: Book of Ice,Book of War Chants
CONJURATION | ICE | AIR level: 7, flags: SPFLAG_GRID | SPFLAG_AREA
This spell conjures up a large cloud of lethally cold vapour.
Spellbooks: Book of Clouds,Book of Conjurations II - Air and Ice,Book of Frost,Rod of destruction (ice)
TRANSMUTATION | NECROMANCY level: 1, flags: SPFLAG_NONE
This spell extracts the vile and poisonous essences from a corpse. A rotten corpse may produce a stronger potion. You probably don't want to drink the results.
Spellbooks: Book of Changes
ENCHANTMENT level: 6, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_HELPFUL
This spell speeds the actions of a creature.
Spellbooks: Book of Enchantments (fourth one),Book of War Chants,Book of Wizardry
CONJURATION | FIRE level: 0, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_UNHOLY | SPFLAG_MONSTER
This spell should only be available from Dispater's staff. So how are you reading this?
CONJURATION | FIRE level: 9, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_UNHOLY | SPFLAG_MONSTER
--
CONJURATION | ICE level: 4, flags: SPFLAG_DIR_OR_TARGET
This spell throws forth a chunk of ice. It is particularly effective against those creatures not immune to the effects of freezing. But as most of its destructive potential comes from strong impact and cutting edges, even cold-resistant creatures are notably affected.
Spellbooks: Book of Frost,Rod of destruction (ice)
ICE | TRANSMUTATION level: 4, flags: SPFLAG_HELPFUL
This spell temporarily transforms the caster's body into a frozen ice-creature.
Spellbooks: Book of Changes
CONJURATION | ICE level: 9, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_AREA
This spell conjures forth a raging blizzard of ice, sleet and freezing gasses.
Spellbooks: Book of Annihilations - Vehumet special
DIVINATION level: 6, flags: SPFLAG_NONE
This spell allows the caster to determine the properties of an otherwise inscrutable magic item.
Spellbooks: Book of Divinations,Book of Wizardry
FIRE | TRANSMUTATION level: 6, flags: SPFLAG_AREA | SPFLAG_BATTLE
This spell attempts to convert all poison within the caster's view into liquid flame. It is very effective against poisonous creatures or those carrying poison potions. It is also an amazingly painful way to eliminate poison from one's own system.
Spellbooks: Book of Fire
ENCHANTMENT | AIR level: 4, flags: SPFLAG_NONE
This spell protects the caster from electric shocks.
Spellbooks: Book of the Sky
ENCHANTMENT level: 6, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_HELPFUL
This spell hides a creature from the sight of others.
Spellbooks: Book of Charms,Book of Power,Book of Stalking
CONJURATION level: 4, flags: SPFLAG_DIR_OR_TARGET
This spell throws a crackling sphere of destructive energy.
Spellbooks: Book of Annihilations - Vehumet special
TRANSMUTATION | EARTH level: 5, flags: SPFLAG_GRID
This spell fragments a wall into an explosion of deadly shrapnel. It can also be used directly on monsters made of wall-like substances.
Spellbooks: Book of Geomancy,Book of Morphology
CONJURATION | EARTH level: 8, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a lethally sharp bolt of crystal.
Spellbooks: Book of Annihilations - Vehumet special
ENCHANTMENT | NECROMANCY level: 2, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell infuses a weapon held by the caster with unholy energies. It will not affect weapons which are otherwise subject to special enchantments.
Spellbooks: Book of Death
ENCHANTMENT | AIR level: 2, flags: SPFLAG_NONE
This spell allows the caster to float in the air.
Spellbooks: Book of Air,Book of Enchantments (fourth one),Book of Party Tricks
CONJURATION | AIR level: 5, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a mighty bolt of lightning. Although this spell inflicts less damage than similar fire and ice spells, it can at once rip through whole rows of creatures.
Spellbooks: Book of the Sky,Book of the Tempests,Rod of destruction (lightning, iron, fireball)
CONJURATION level: 1, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a small bolt of magical energy.
Spellbooks: Book of Conjurations I - Fire and Earth,Book of Conjurations II - Air and Ice,Minor Magic I (fire),Minor Magic II (ice),Minor Magic III (summ)
DIVINATION | EARTH level: 4, flags: SPFLAG_MAPPING
This spell reveals details about the caster's surroundings.
Spellbooks: Book of Earth,Book of Surveyances,Book of Wizardry,Rod of discovery
HOLY level: 6, flags: SPFLAG_RECOVERY | SPFLAG_HELPFUL | SPFLAG_MONSTER
This spell heals a large amount of damage to the caster's body.
ENCHANTMENT level: 6, flags: SPFLAG_AREA
This spell causes confusion in all who gaze upon the caster.
Spellbooks: Book of Control,Book of Power
TRANSMUTATION | EARTH level: 2, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell bestows a lethal but temporary gravitic field to a crushing implement held by the caster. It will not affect weapons otherwise subject to special enchantments.
Spellbooks: Book of Earth
CONJURATION | POISON | AIR level: 3, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_AREA
This spell conjures up a large but short-lived cloud of vile fumes.
Spellbooks: Book of Air,Book of Clouds,Book of Conjurations II - Air and Ice,Book of Stalking,Minor Magic I (fire),Minor Magic II (ice),Minor Magic III (summ),Young Poisoner's Handbook
ENCHANTMENT | ICE level: 7, flags: SPFLAG_AREA
This spell tries to lower the metabolic rate of every creature within the caster's view enough to induce hypothermic hibernation. It may have side effects on cold-blooded creatures.
Spellbooks: Book of Control,Book of Ice
HOLY level: 2, flags: SPFLAG_RECOVERY | SPFLAG_HELPFUL | SPFLAG_MONSTER
This spell heals a small amount of damage to the caster's body.
TRANSMUTATION | NECROMANCY level: 8, flags: SPFLAG_HELPFUL
This spell first transforms the caster into a semi-corporeal apparition receptive to negative energy, then infuses that form with the powers of Death. The caster becomes resistant to cold, poison, magic and hostile negative energies.
Spellbooks: Necronomicon - Kikubaaqudgha special
POISON level: 4, flags: SPFLAG_AREA | SPFLAG_BATTLE
This spell bathes the caster's surroundings in poisonous green light.
Spellbooks: Book of Envenomations
ENCHANTMENT | ICE level: 3, flags: SPFLAG_NONE
This spell envelops the caster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. The caster and the caster's equipment are protected from the cold, but the spell will not function for casters already wearing heavy armour. The effects of this spell are boosted if the caster is in ice form.
Spellbooks: Book of Frost,Minor Magic II (ice)
ICE level: 5, flags: SPFLAG_AREA
This spell drains the heat from the caster and his or her surroundings, causing harm to all creatures not resistant to cold.
Spellbooks: Book of Ice
NECROMANCY level: 1, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_BATTLE
This spell inflicts an extremely painful injury upon one living creature. The caster suffers minor damage from the backlash.
Spellbooks: Book of Necromancy
ENCHANTMENT level: 4, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_MONSTER
This spell prevents a creature from moving.
TRANSMUTATION | EARTH level: 3, flags: SPFLAG_ESCAPE
This spell tunes the caster's body such that it can instantly pass through solid rock. This can be dangerous, since it is possible for the spell to expire while the caster is en route, and it also takes time for the caster to attune to the rock, during which time they will be helpless.
Spellbooks: Book of Geomancy
ENCHANTMENT | EARTH level: 4, flags: SPFLAG_DIR_OR_TARGET
This spell attempts to petrify a monster. If successful, the monster is slowed down for a while until it is temporarily turned into stone. In this state, a monster will take less damage upon being hit.
Spellbooks: Book of Hinderance,Book of Stalking
ENCHANTMENT | POISON level: 4, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell envenoms missile ammunition held by the caster.
Spellbooks: Book of Envenomations
CONJURATION | POISON level: 6, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a magical arrow coated with the most vile and noxious toxin. No living thing is completely immune to its effects, and even the undead will take damage from the physical component of the spell.
Spellbooks: Book of Annihilations - Vehumet special,Rod of venom
POISON level: 2, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_MONSTER | SPFLAG_INNATE | SPFLAG_NOISY
--
ENCHANTMENT | POISON level: 2, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell temporarily coats any sharp bladed weapon with poison. It will only work on weapons without an existing enchantment.
Spellbooks: Book of Stalking,Young Poisoner's Handbook
CONJURATION | POISON | AIR level: 6, flags: SPFLAG_GRID | SPFLAG_AREA
This spell conjures forth a great cloud of lethal gasses.
Spellbooks: Book of Clouds,Book of Envenomations,Book of Power,Rod of venom
TRANSMUTATION level: 5, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF
This spell randomly alters the form of another creature.
Spellbooks: Book of Morphology,Book of Transfigurations
TRANSLOCATION level: 7, flags: SPFLAG_ESCAPE
This spell creates a gate allowing long-distance travel in relatively ordinary environments (i.e., the Dungeon only). The portal lasts long enough for the caster and nearby creatures to enter. Casters are never taken past the level limits of the current area.
Spellbooks: Book of the Warp
TRANSLOCATION level: 2, flags: SPFLAG_TARGET | SPFLAG_BATTLE
This spell teleports a fired or thrown missile directly to its target, greatly increasing its accuracy (but not damage).
Spellbooks: Book of Spatial Translocations
ENCHANTMENT level: 2, flags: SPFLAG_NONE
This spell produces a noise emanating from a place of the caster's own choosing.
Spellbooks: Book of Party Tricks ,Book of Practical Magic,Book of Stalking
SUMMONING | TRANSLOCATION level: 3, flags: SPFLAG_NONE
This spell is greatly prized by summoners and necromancers, as it allows the caster to recall any friendly creatures nearby to a position adjacent to the caster.
Spellbooks: Book of Demonology - Vehumet special,Book of Spatial Translocations,Book of Summonings,Rod of demonology,Rod of summoning
ENCHANTMENT | NECROMANCY level: 3, flags: SPFLAG_NONE
This spell dramatically but temporarily increases the caster's recuperative abilities, while also increasing the rate of food consumption.
Spellbooks: Book of Necromancy,Book of War Chants
ENCHANTMENT level: 5, flags: SPFLAG_NONE
This spell removes curses from any items which are being used by the caster.
Spellbooks: Book of Enchantments (fourth one),Book of Practical Magic
ENCHANTMENT | AIR level: 2, flags: SPFLAG_NONE
This spell reduces the chance of projectile attacks striking the caster. Even powerful attacks such as lightning bolts or dragon breath are affected, although smaller missiles are repelled to a much greater extent.
Spellbooks: Book of Air,Book of Charms,Book of War Chants,Minor Magic III (summ)
ENCHANTMENT | POISON level: 4, flags: SPFLAG_HELPFUL
This spell protects the caster from exposure to all poisons for a period of time.
Spellbooks: Book of Envenomations
ENCHANTMENT | FIRE level: 8, flags: SPFLAG_AREA
This spell surrounds the caster with a mobile ring of searing flame, and keeps other fire clouds away from the caster. This spell attunes the caster to the forces of fire, increasing their fire magic and giving protection from fire. However, it also makes them much more susceptible to the forces of ice.
Spellbooks: Book of Fire
TRANSMUTATION | EARTH level: 1, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF | SPFLAG_BATTLE
This spell creates a short blast of high-velocity particles. It works best when the caster provides some source (by wielding a stone), but will do what it can with whatever ambient grit is available.
Spellbooks: Book of Geomancy,Book of Transfigurations
ENCHANTMENT | DIVINATION level: 4, flags: SPFLAG_HELPFUL
This spell enables the caster to perceive things that are shielded from ordinary sight.
Spellbooks: Book of Divinations
ENCHANTMENT level: 4, flags: SPFLAG_NONE
This spell allows the caster to selectively erase one spell from memory to recapture the magical energy bound up with it.
Spellbooks: Book of Enchantments (fourth one),Book of Practical Magic
SUMMONING level: 5, flags: SPFLAG_UNHOLY
This spell weaves a creature from shadows and threads of Abyssal matter. The creature thus brought into existence will recreate some type of creature found in the caster's immediate vicinity. The spell even creates appropriate equipment for the creature, which are given a lasting substance by their firm contact with reality.
Spellbooks: Book of Summonings
TRANSMUTATION | EARTH level: 9, flags: SPFLAG_AREA
This spell causes a burst of concussive force around the caster, which will damage most creatures, although those composed of stone, metal or crystal, or otherwise brittle, will particularly suffer. The magic has been known to adversely affect walls.
Spellbooks: Book of Earth,Book of Morphology,Book of the Tempests
CONJURATION | AIR level: 1, flags: SPFLAG_DIR_OR_TARGET
This spell throws a bouncing bolt of electricity.
Spellbooks: Book of Air
ENCHANTMENT | AIR level: 5, flags: SPFLAG_AREA
This spell eliminates all sound near the caster. This makes reading scrolls, casting spells, praying or yelling in the caster's vicinity impossible. (Applies to caster too, of course.) This spell will not hide your presence, since its oppressive, unnatural effect will almost certainly alert any living creature that something is very wrong.
Spellbooks: Book of Charms,Book of the Sky
ICE | NECROMANCY level: 6, flags: SPFLAG_NONE
This spell uses a piece of flesh in hand to create a replica of the original being out of ice. This magic is unstable so eventually the replica will sublimate into a freezing cloud, if it isn't hacked or melted into a small puddle of water first. Note that simulacra are incapable of leaving the level they were created on.
Spellbooks: Book of Ice,Book of Unlife
ENCHANTMENT level: 3, flags: SPFLAG_DIR_OR_TARGET
This spell slows the actions of a creature.
Spellbooks: Book of Hinderance,Minor Magic I (fire),Minor Magic II (ice),Minor Magic III (summ)
NONE level: 4, flags: SPFLAG_TARGET | SPFLAG_NOT_SELF
This spell smites one creature of the caster's choice.
Spellbooks: Rod of smiting
TRANSMUTATION | POISON level: 3, flags: SPFLAG_HELPFUL
This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form. This spell is not powerful enough to allow the caster to meld with their cursed equipment.
Spellbooks: Book of Changes,Book of Envenomations
CONJURATION | AIR level: 4, flags: SPFLAG_AREA
This spell releases electric charges against those next to the caster. These may arc to adjacent monsters (or even the caster) before they eventually ground out.
Spellbooks: Book of Air,Book of Conjurations II - Air and Ice,Book of the Tempests
TRANSMUTATION | EARTH level: 6, flags: SPFLAG_HELPFUL
This spell temporarily transforms the caster into a slow-moving (but extremely robust) stone statue.
Spellbooks: Book of Earth,Book of Transfigurations
TRANSMUTATION | SUMMONING level: 2, flags: SPFLAG_BATTLE
This spell uses wooden items in the caster's grasp as raw material for a powerful summoning. Note that highly enchanted items, such as wizards' staves, will not be affected.
Spellbooks: Book of Beasts,Book of Callings,Book of Changes,Minor Magic II (ice)
CONJURATION | FIRE level: 4, flags: SPFLAG_DIR_OR_TARGET
This spell conjures a sticky glob of liquid fire, which will adhere to and burn any creature it strikes.
Spellbooks: Book of Flames
CONJURATION | FIRE level: 4, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_MONSTER | SPFLAG_INNATE | SPFLAG_NOISY
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CONJURATION | POISON level: 1, flags: SPFLAG_DIR_OR_TARGET
This spell throws a magical dart of poison.
Spellbooks: Book of Stalking,Young Poisoner's Handbook
CONJURATION | EARTH level: 3, flags: SPFLAG_DIR_OR_TARGET
This spell hurls a sharp spine of rock outward from the caster.
Spellbooks: Book of Conjurations I - Fire and Earth,Book of Geomancy
ENCHANTMENT | EARTH level: 6, flags: SPFLAG_NONE
This spell covers the caster with chunky scales of stone, the durability of which depends on his or her skill with Earth magic. These scales can coexist with other forms of armour, but are in and of themselves extremely heavy and cumbersome. The effects of this spell are increased if the caster is in Statue Form.
EARTH | TRANSMUTATION level: 2, flags: SPFLAG_HELPFUL
This spell hardens one's skin to a degree determined by one's skill in Earth Magic. It only works on relatively normal flesh, and will aid neither the undead nor the bodily transformed. However, there is one exception: the effects of this spell will be boosted for casters in Statue Form.
Spellbooks: Book of Geomancy
level: 1, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_BATTLE
This spell hurls a small bolt of force.
Spellbooks: Rod of striking
NECROMANCY level: 2, flags: SPFLAG_NONE
This spell converts flesh, blood and other bodily fluids into magical energy. Casters may focus this spell on their own bodies (which can be dangerous but never directly lethal) or can wield freshly butchered flesh in order to draw power into themselves.
Spellbooks: Book of Unlife
SUMMONING level: 1, flags: SPFLAG_NONE
This spell creates a shower of colourful butterflies. How pretty!
Spellbooks: Book of Party Tricks
SUMMONING level: 5, flags: SPFLAG_UNHOLY | SPFLAG_BATTLE
This spell opens a gate to the realm of Pandemonium and draws forth one of its inhabitants to serve the caster for a time.
Spellbooks: Book of Demonology - Vehumet special,Rod of demonology
FIRE | SUMMONING level: 9, flags: SPFLAG_NONE
This spell summons and binds a powerful dragon to perform the caster's bidding. Beware, for the summons may succeed even as the binding fails.
SUMMONING level: 4, flags: SPFLAG_BATTLE
This spell calls forth a spirit from the elemental planes to aid the caster. A large quantity of the desired element must be available; this is rarely a problem for earth and air, but may be for fire or water. The elemental will usually be friendly to casters - especially those skilled in the appropriate form of elemental magic.
Spellbooks: Book of Callings,Book of Fire,Book of Geomancy,Book of Wizardry,Book of the Sky,Rod of summoning
SUMMONING level: 7, flags: SPFLAG_UNHOLY | SPFLAG_BATTLE
This spell calls forth one of the greater demons of Pandemonium to serve the caster. Beware, for the spell binding it to service may not outlast that which binds it to this world!
Spellbooks: Book of Demonology - Vehumet special
SUMMONING level: 8, flags: SPFLAG_UNHOLY | SPFLAG_BATTLE
This spell opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The powers who answer this invocation require of casters a portion of their intellect in exchange for this service.
Spellbooks: Book of Summonings
ICE | SUMMONING level: 5, flags: SPFLAG_BATTLE
This spell calls forth a beast of ice to serve the caster.
Spellbooks: Book of Callings,Book of Frost
SUMMONING | POISON level: 4, flags: SPFLAG_BATTLE
This spell summons one or more giant scorpions to the caster's assistance.
Spellbooks: Book of Callings,Book of Envenomations
SUMMONING level: 1, flags: SPFLAG_BATTLE
This spell summons one or more small creatures to the caster's aid.
Spellbooks: Book of Beasts,Book of Callings,Book of Cantrips ,Minor Magic I (fire),Minor Magic III (summ)
SUMMONING level: 6, flags: SPFLAG_BATTLE
This spell summons forth a pestilential swarm.
Spellbooks: Rod of summoning
SUMMONING level: 5, flags: SPFLAG_NONE
This spell summons a hideous creature to the caster's aid.
Spellbooks: Book of Summonings
NECROMANCY | SUMMONING level: 7, flags: SPFLAG_BATTLE
This spell calls on the powers of the undead to aid the caster.
Spellbooks: Book of Summonings,Necronomicon - Kikubaaqudgha special
ENCHANTMENT level: 2, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell forms a mystical bond between the caster and a wielded short blade, making the blade much easier to use.
Spellbooks: Book of Stalking,Book of Tukima
ENCHANTMENT | AIR level: 2, flags: SPFLAG_NONE
This spell imbues its caster with the ability to achieve great movement speeds. Flying spellcasters can move even faster.
Spellbooks: Book of Air
NECROMANCY level: 6, flags: SPFLAG_AREA
This spell calls on the powers of Hell to cause agonising injury to any living thing in the caster's vicinity. It carries within itself a degree of danger, for any brave enough to invoke it, for the Symbol also affects its caller and indeed will not function if he or she is immune to its terrible effects. Despite its ominous power, this spell is never lethal.
Spellbooks: Necronomicon - Kikubaaqudgha special
ENCHANTMENT level: 5, flags: SPFLAG_AREA
This spell attempts to tame animals in the caster's vicinity. It works best on animals amenable to domestication.
Spellbooks: Book of Beasts,Book of Control
TRANSLOCATION level: 4, flags: SPFLAG_DIR_OR_TARGET | SPFLAG_NOT_SELF | SPFLAG_ESCAPE
This spell randomly translocates another creature.
Spellbooks: Book of Power,Book of Spatial Translocations
TRANSLOCATION level: 5, flags: SPFLAG_ESCAPE
This spell teleports the caster to a random location.
Spellbooks: Book of Spatial Translocations,Book of Wizardry
CONJURATION | FIRE level: 2, flags: SPFLAG_DIR_OR_TARGET
This spell throws a small bolt of flame.
Spellbooks: Book of Conjurations I - Fire and Earth,Book of Flames,Minor Magic I (fire),Rod of destruction (fire)
CONJURATION | ICE level: 2, flags: SPFLAG_DIR_OR_TARGET
This spell throws a small bolt of frost.
Spellbooks: Book of Conjurations II - Air and Ice,Book of Frost,Minor Magic II (ice),Rod of destruction (ice)
ENCHANTMENT level: 3, flags: SPFLAG_NONE
This spell causes a weapon held in the caster's hand to dance into the air and strike the caster's enemies. It will not function on magical staves and certain willful artefacts.
Spellbooks: Book of Tukima
ENCHANTMENT level: 2, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell bestows a lethal but temporary sharpness on a sword held by the caster. It will not affect weapons otherwise subject to special enchantments.
Spellbooks: Book of Tukima
NECROMANCY level: 5, flags: SPFLAG_NONE
This spell allows its caster to imbue a mass of deceased flesh with a magical life force. Casting this spell involves the assembling of several corpses together; the greater the combined mass of flesh available, the greater the chances of success.
Spellbooks: Book of Unlife
NECROMANCY level: 3, flags: SPFLAG_DIR | SPFLAG_NOT_SELF | SPFLAG_BATTLE
This spell steals the life of a living creature and grants it to the caster. Life will not be drained in excess of what the caster can capably absorb. However, attempting to drain an undead or demonic creature will backfire on the caster.
Spellbooks: Book of Necromancy
CONJURATION | POISON level: 5, flags: SPFLAG_DIR_OR_TARGET
This spell throws a bolt of poison.
Spellbooks: Book of Power,Rod of venom,Young Poisoner's Handbook
ENCHANTMENT | TRANSLOCATION level: 7, flags: SPFLAG_HELPFUL | SPFLAG_BATTLE
This spell temporarily binds a localized warp field to the invoker's weapon. Note that unlike other brands, distortion can not be made permanent by reading a scroll of vorpalise weapon.
Spellbooks: Book of the Warp
Fri Oct 09 23:41:57 +0300 2009