Story Ideas

A recurring problem for Storyguides (those of us who are human, at least) is how to find an idea for the next story. While you should not overlook you own imagination as an asset, there are also some story ideas you can find on the net. I've collected a few ideas and pointers on this page.

Additions are of course always welcome. You can mail story ideas to me, and I'll add them to this page. But you might first consider uploading them to the Ars Magica Archive.


Ideas Elsewhere

Here are some links to story ideas on the net.

Ars Magica: Adventures from the Mailing List
Peter Hill's website hosts a nice adventure collection.
Net.plots.book
A collection of plots, some game-specific, some not. A lot of the material is not suitable for Mythic Europe, but there is some quite useful stuff too.
Story Generator
Flat Earth Games hosts this simple but useful story idea generator.
Out of Ideas -Help
Some adventure ideas in Finnish.
Adventures at the Ars Magica Archive
The Ars Magica Archive ftp site contains some adventures.
Project Redcap (mirror)
Project Redcap is a cross-linking page for Ars Magica information. Among other things, it contains links to a host of pages dedicated to player covenants. These pages often contain descriptions of sagas and other resources, which can be mined for story ideas. A nice example is Lydia Leong's archive of past campaigns.

Local Ideas

Here are some local texts, from mails and the like.

Anders Kjellman:

Try running a campaign, or a few stories at least, based upon some well-known folk tale or myth. I brought my entire Covenant on a world-spanning expedition to search for the seven Wonders of the Classical world, where great and powerful treasures and artefacts had been hidden before the fall of the Roman Empire. Of course, these treasures were all guarded by natural as well as unnatural dangers, ranging from traps to demons to natural hazards such as lava flows. This campaign lasted more or less two years but it is not necessary to expand so very much as my Troupe and I did. The choice, as always, is yours..

If this does not appeal to you, you might want to try basing a story upon your favourite computer or console game. I have successfully done this with "Quake" (Yes - in Ars Magica !!) and it worked out to be one of the coolest campaigns I have ever seen. I am currently in the process of turning "Tomb Raider" into a series of stories for my Troupe..

Saving the best for last, have you considered an expedition to the undiscovered lands out west ? Both North and South America open up some great gaming possibilities - for example: dinosaurs might have survived on the North American continent after the great division. Or the Gods of the Mayan are preparing an all out conquest of Mythic Europe and your Troupe are the only Europeans who knows about this - let alone the fact that there IS an undiscovered continent to the west Just imagine the implications this would have on the historians, the Church and... basically everything in the world...

Geoffrey C. Grabowski:

The Magi, or whoever, find a band of outlaws lurking in the (big dark woods / cold mountain pass / sewers of paris) and approach (one / several / all) of them posing as a (biblical / mythological / pagan) figure. They say, "you are (my/our) (chosen man/ prophet / hero), take this (magic sword/ bow/ armor / banner/ we're too cheap to give our flunkies items) and (protect the forest / rob people and give the money to us / go get stuff) and you will (be amply rewarded / find a seat in heaven / get all the babes)." Tah-dah, you have a new Turb and anonymity. The story ideas are obvious, I think, in any area where mundane politcs leaks over into the Hermetic world, or where you just have people willing to be fooled. Not that fooling people is hard, with Disguise of the Transformed Visage, Aura of Ennobled Presence, Aura of Rightful Authority or your choice of other incredibly impressive spells.

Other neat story ideas:


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