Magic House Rules
Enchanted Weapons
The rules from Parma Fabula are used for creating enchanted arms and
armour.
Vis Extraction
Vis extraction is allowed. Changing the nature of vis is considered
to be beyond Hermetic magic by current theory.
Concentration
Prolonged concentration is difficult and wears you down. In a stress
situation, even more so:
- If the situation is stressed (imminent physical harm to you
or your friends is not too improbable, e.g. combat situations) or a very
high level of concentration is needed (you have to completely focus on
what you are doing, e.g. nonhermetic magical rituals), you have to make
a Stamina + Concentration roll of 6 - [your concentration score] +
([number of concentration rounds] / 10) once every ten rounds (=
approximately once every minute) to avoid losing a fatigue level.
- If the situation is not stressed and a medium level of
concentration is needed (physical harm may result if your
concentration lapses, e.g. flying), you have to make a Stamina +
Concentration roll against an ease factor of 6 - [your concentration
score] + ([minutes of concentration] / 10) once every 10 minutes to
avoid losing a fatigue level.
- If the situation is not stressed and a low level of
concentration is needed (inconvenience may result if your
concentration lapses, e.g. meditating), you have to make a Stamina +
Concentration roll against an ease factor of 6 - [your concentration
score] + [hours of concentration] once every hour to avoid losing a
fatigue level.
Whenever you lose a fatigue level due to the rolls above, you have to
also make a normal concentration roll to maintain concentration. If you
are not doing anything that disturbs your concentration (such as
walking), the ease factor is 3. The roll is done after the
fatigue roll, so possible new penalties are applied.
Creating Out of Thin Air
Creo magic that creates something tangible (e.g. Creo spells that use
the forms Animal, Aquam, Auram, Corpus, Herbam, Ignem, or Terram, not
healing spells though) requires a source, something that the
created entity comes from. The source of the spell is particular to
the spell, and may not be changed once the spell is invented. Spell
source does not affect consideration of spell similarity. The source may
be the caster himself, or any object or material that is linked to the
created entity by the Law of Similarities. For creating stone and earth
(walls etc.), any stone or sand suffices. A drawing (even a crude one)
of the desired entity is also sufficient. If the source is an item, it
will be incorporated in the created entity. Note that the source is not
changed to the created entity; that would be Muto magic. When the spell
expires, the created entity slowly shrivels, leaving the original source
(if it was incorporated). Examples: You cannot create a wall in thin
air, but you can throw a rock in the air and use the rock as a source.
However, unless you fast-cast, the rock takes a full round to become a
wall. It would have to be thrown fairly high to have time to become a
full wall, unless you fast-cast. You could also cause the wall to grow
out of the ground anywhere within spell range, or mold it out of thin
air by your hands (your hands are the source).
Certamen Carryover Limitations
Carryover may only be used for [certamen skill] consecutive rounds
in certamen. Also, carryover can never exceed the opponents certamen
total - the maximum advantage of carryover is equal to striking an
undefending enemy.
Finding Out a Book's Quality
Finding out the quality score of a book is normally automatic and
instantaneous. Other scores require five days of study and if the
reader's score is less than half the score of the book, only the
magnitude of the book score is determined.
Requirements for Superior Book virtues
- Clear Script: As in WG, Dex + scribe roll of 12+ per season
- Marginal Illustrations: 4 ounces of colored inks. Illustrator
of competent (3+) skill must work on the book for as long as
it took to write it. He must have, or be guided by one that
has, at least the same score in the knowledge/art taught by
the book as the book has (for Libri Quaesitorum, score =
target). He or his guide must naturally also have read the
book. If guided, the guide must spend one fourth of the time
it takes to illustrate the book guiding the illustrator.
- Uterine Vellum: 15 quires of uterine vellum
- Well Colored: 4 ounces of colored inks
- Well Bound: Done by professional bookbinder (score 4+)
- Well Illustrated: 4 ounces of superior colored inks, 4 drams
of leaf (silver or gold, gold just looks better). Illustrator
requirements as per Marginal Illustrations. A Master
Illustrator (see Mastered Skills above) can produce superior
illustrations, that take twice as long as normal ones to
produce and require 8 ounces of superior inks and 8 drams of
gold leaf. The end product still just gets an additional +1
to Quality, but it will be a very beautiful book,
worth a place of honour in any magus' lab.
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