Giant PricelistTM
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Contents:
* Introduction
* Anachronisms
* Wares:
o Armor and shields
o Weapons
o War Machines
o General Equipment
o Alchemical Equipment
o Criminal Equipment
o Musical Instruments
o Animals
o Inns
o Bars
o Food
o Spices
o Beer and Liquor
o Wine
o Clothing
o Cloth
o Weavers products
o Jewellery
o Art
o Gems
* Professional services:
o Chirurgeon
o Cutthroats
o Herald
o Litigant
o Mercenaries
o Minstrel
o Pardoner
o Prostitute
o Sage
o Slaves
o Staff
o Street Urchins
o Teamsters
* Books and Writing
* Manorial Investments
* Land
* Sea Travel
------------------------------------------------------------------------
Introduction
This list was compiled from different sources by Darin Lea. I've since then
edited it to suit my needs. In particular, the earnings of mercenaries etc.
have been tweaked way down. The completely unedited original version is also
available. If your browser doesn't display tables properly, try the
non-table version (may be slightly old).
This list is more oriented towards "big" than "accurate". You should not
assume historical accuracy, although some of the prices may be from
historically accurate sources. On the other hand, prices vary wildly in
different years and regions, so providing a historically accurate pricelist
would be a futile effort anyway. Still, there may also be internal
inconsistencies. Caveat Emptor.
Many of the items on this list are obscure to say the least. Consult
Merriam-Webster's online dictionary or Encyclopædia Britannica for
explanations.
Prices are in pounds (L), shillings (s), pennies (d), halfpennies (h) and
farthings (f).
1 pound = 20 shillings = 240 pennies
1 shilling = 12 pennies
1 penny = 2 halfpennies = 4 farthings
The corresponding french money units (the abbreviations are the same):
England France Latin
Pound Livre Pondus / Libra / Talentum
Shilling Sou Solidus
Penny Denier Denarius
Halfpenny - Obulus
Farthing - -
Other measurement units (British Imperial):
Metric
Weight unit Abbreviation Metric equivalent equivalent Notes
(Avoirdupois)
(Troy)
Pound lb 0.454 kg (16 0.373 kg (12
ounces) ounces)
Ounce oz 28.350 g (16 31.103 g (20
drams) pennyweight)
Dram dr 1.772 g - "handful"
Pennyweight dwt also pwt - 1.555 g (24
grains)
Based on the
Grain 0.0648 g 0.0648 g weight of a
grain of
wheat
Note: The weight units descend from the original Roman basic unit of weight,
the libra, which is why the abbreviation is lb. A libra is equal to 0.327 kg
(or 0.722 pounds avoirdupois), and is divided into 12 uncia. At the
canonical time period the unit of weight in use in England was probably the
Tower pound (aka London pound, English pound). It was approximately 0.350
kg. For more information, see e.g. measurement system in Encyclopædia
Britannica.
(Fascinating stuff. Did you know that in 1707 a gallon of ale could have a
greater volume than a gallon of wine?)
Liquid and dry measure unit Abbreviation Metric equivalent
Bushel bu 36.369 l (8 gallons)
Gallon gal 4.546 l (4 quarts)
Quart qt 1.136 l (2 pints)
Pint pt 0.568 l
Length unit Abbreviation Metric equivalent Notes
Mile mi 1.609 km (1760 yards) "thousands of paces"
Fathom (water
depth) 1.83 m (6 feet)
Yard yd 0.9144 m (3 feet) "twig, stick"
Foot ft 30.48 cm (12 inches)
Inch in 2.54 cm
Area unit Abbreviation Metric equivalent Notes
Square mile sq mi 2.590 square km
Acre 4047 square m "field"
Square yard sq yd 0.836 square m
Square foot sq ft 0.093 square m
Square inch sq in 6.452 square cm
Misc. Unit Meaning
Quire four sheets of paper folded once
Some typical incomes (when room and board is provided):
Occupation Income per year Income per week
The filthy rich L 4000 - L 6000 L 77 - L 115
Knight L 5 s 4 d 24
Man-at-arms L 2 s 12 d 12
Archer L 2 s 2 d 10
Building worker L 1 s 1 d 5
Agricultural laborer s 4 d 4 d 1
The most typical inhabitant of Mythic Europe, the common farmer, seldom came
into contact with money. Barter was the most common form of trade in small
communities.
Note that not only the price, but also the availability of items, varies
with location. Some of these items should only be for sale in major trade
centers, and possibly in very limited quantities. Also, some items (notably
weapons and armor) may only be for sale to the upper social classes. If you
don't like improvising, approximate the rarity of the item (no, I'm not
going to classify the hundreds of items in this list) and consult the
following (arbitrarily derived, feel free to change) table:
Availability probability
Rarity Farm Village Town City Capital Trade center
Very common 50% 100% 100% 100% 100% 100%
Common 10% 50% 80% 100% 100% 100%
Uncommon 0% 10% 50% 80% 100% 100%
Rare 0% 0% 10% 20% 50% 80%
Very rare 0% 0% 0% 10% 30% 50%
Legendary 0% 0% 0% 0% 10% 20%
Note:
* Availability only means it is there if you know how to find it.
* Items that have a low availability probability at a certain location,
will also have a nonstandard cost. Probably higher, but could also be
lower, e.g. if the item's value is not understood. If you don't like
improvising, throw a simple die and use this table when the item was
available, but the probability for it was less than 50%.
Roll Price Multiplier
0 x 0.50
1 x 0.75
2 x 1.00
3 x 1.25
4 x 1.50
5 x 1.75
6 x 2.00
7 x 2.25
8 x 2.50
9 x 3.00
* The starting price for a negotiation should be higher (up to four
times) than the price listed. Factors such as the Presence attribute,
the social status and the apparent intelligence of the buyer will
affect this (and the final price). The seller might even sell at below
the listed price; assume he breaks even at -75% (-50% for Common and
Very common goods). If you don't like improvising, use a Bargain roll
(note that this is a stress roll only in special circumstances):
Roll Price Multiplier for final price
Botch Refuses to sell / Sale made at x 10.00
0 or less x 4.00
1 x 3.00
2 x 2.00
3 x 1.50
4 x 1.25
5 x 1.10
6-8 x 1.00
9-11 x 0.90
12-14 x 0.80
15+ x 0.70
Unless you botch, you still get to decide whether or not to buy after
the final price is determined. However, unless you have independent
information, you perceive the determined price as fair.
------------------------------------------------------------------------
Anachronisms
It is often the case that players encounter items or phenomena that did in
fact not exist in the time period of the game. Such items and phenomena are
called anachronisms. Whether something is an anachronism, depends of course
on the time period played. A thing may also be a partial anachronism, in the
sense that although it did exist at the time, it was very rare.
Times and origins are historical, not mythical. Time period is expressed in
centuries. If separate Rare and Common time periods are not known, the time
period is given in a large field that encompasses both the Rare and the
Common fields.
Anachronisms in the canonical time period
These items and phenomena were at least not common in the early 13th
century.
Available in Europe
Item First introduced When Rare Common
in
Barding, horse Europe late 12th late 12th mid 13th
Barding, plate Europe early 14th early
14th
Bascinets Europe mid 13th
Bookshelves Europe 15th 15th
Cannons Europe early 14th early
14th
Coffee Arabic Countries BC 4th 15th
Compasses China 12th 13th
Corn/maize America -
Cranequins Europe late 14th
Crossbows, steel Europe early 14th early 15th
14th
Crossbows, war S. Europe 10th 13th
Eye glasses Italy late 13th late 13th
Faceted gems
Gunpowder China 8th mid 13th early 14th
Handguns Europe mid14th mid 14th
Helms, visored Europe early 14th
Hops in beer
(preservative) 10th 14th
Liquor Europe early 14th early
14th
Magnets BC -
Opium Asia
Paper China Arabic 12th 13th
since 8th
Pasta noodles China
Plate armour Europe late 13th 14th
Playing cards Asia 9th 12th
Playing cards, Tarot France late 13th late 13th
Pocket watches Europe
Potatoes America - early 16th
Powerful longbows 15th
Pumpkins America -
Spinning wheels 13th
Squash America -
Sternpost rudders China early
13th
Sugar canes Middle east - Crusades
Tea Asia BC late 16th
Tobacco Unknown - early 16th
Tomatoes America -
Trebuchet, with
counterweight late 12th 13th
Turkeys America -
Two-hand swords Japan/Asia 12th? 14th
Wheelbarrow China late 12th 13th
Windlasses Europe early 13th? early late 13th
13th?
Windmills, vertical England late 12th 13th
Notes:
* More details are also available.
* There has occasionally been conflicting information. I've used my own
judgement in which entry to select for the table, but in such cases
I've tried to make both views available in the details information.
* Magnets were available in the form of lodestones, which became common
in the beginning of the 12th century. According to some sources
compasses (from China, usually south-pointing) were common even in the
late 12th century.
* Longbows less powerful than the famous 15th century version were
available.
* Primitive forms of two-hand swords were probably available, although
rare.
Other anachronisms:
Available in Europe
Anachronism First When Rare Common
introduced in
Alchemy, European Europe 8th 8th 16th
Alchemy, Oriental China BC 4th 9th
Arabic numerals Arabic early
countries? 12th
Armies, trained and
well-organized
Barbaric
Britain/Scandinavia
Budapest Europe early 16th 16th 19th
(official)
Canal lock gates late
14th
Celibate clergy Europe 12th 12th
Dante's Hell Europe
Distillation, advanced Arabic 13th-14th
countries
Feminism Europe 19th 19th
Gypsies India ca. 8th mid 14th
Knitting Egypt 13th
Madri
Mass production
Metric system France late 18th late 19th
18th
Papal infallibility Europe late 19th late 19th
Rabbits in Britain - late
12th
Street lights Europe 14th 14th
Tactics, advanced
Notes:
* More details are also available.
* Gypsies reached eastern Europe much earlier than the 14th century. It
took them several hundred years to migrate to western Europe.
* Papal infallibility may have been assumed as early as the 9th century;
however, it only became dogma in the late 19th century (1870, to be
exact).
* Mass production refers to the concept of producing large quantities of
an item as a means to decrease the per unit cost.
* Feminism in the modern sense of the word is anachronistic; individiual
women may, however, strive for equality. Moreover, women may regard
themselves as superior to men in certain tasks. The time period (19th
century) refers actually the time the word feminism was introduced.
* Arabic numerals were introduced to Europe sometime in the 10th or 11th
century, but they were not used for calculations until the 12th
century. They were very slow to catch on, too - in the canonical time
period people usually use roman numerals.
* There were some armies with good organization, e.g. the Templars, but
the modern type of army with lots of highly trained and organized
infantry is an anachronism.
------------------------------------------------------------------------
Anachronisms before the canonical time period
Here are items and phenomena that did exist in the early 13th century, but
have not always been present. They are for the benefit of players that play
an earlier time period. Things that were present before Christ have not been
included.
Available in
Europe
Item First introduced When Rare Common
in
Cogs (ships) 10th
Cogs, with round bottoms 11th
Condensors (for distillation) 12th late 12th
Crossbows (in Italy) 11th 11th
Crossbows, composite Europe mid 12th mid 12th late 12th
Crossbows, hunting Roman (3rd?)
Crossbow stirrups/spanning
hooks Europe mid 12th mid 12th late 12th
Curb bits (for horses) late 9th 11th
Drawplates 11th 11th
Furnace, above-ground
reduction 8th
Grindstones, rotary with
crank handle 9th
Hammer, trip 12th
Helms, great Europe early
13th
Helms, masked Europe late 12th
Horse collars 8th
Horseshoes, nailed late 9th 11th
Ink, gall-iron (black) 7th 7th
Loom, mechanized 12th 12th
Plows, moldboard Europe early early
9th 9th
Rudders 12th late 12th
Ships, two-masted 12th late 12th
Soaps, olive-oil 11th 11th
Spurs late 9th 11th
Stirrups Asia late 9th 11th
War-hats, brimmed Europe late 12th
Waterwheels, horisontal 8th
Waterwheels, vertical late 11th
10th
Other anachronisms:
Available in Europe
Anachronism First introduced When Rare Common
in
Agriculture, open-field (crop late
rotation) 10th 11th
Artesian wells early
12th
Artes Liberales early
5th
AD/BC dating by Dionysius 6th late 7th late 10th
Exiguus
Castles, motte-and-bailey 8th
Carolingian miniscule 8th 9th?
Cistercian order early 12th
12th
Keeps, stone late 9th 11th
More details are also available.
------------------------------------------------------------------------
Empty fields mean "I don't know; please tell me if you do." Also, if you
think any of the above information is incorrect, or have more items to add,
let me know.
Contributors:
* Rune Aaboen
* Tasnádi Ákos (Thaur)
* Rob Dean
* Luiz Claudio Duarte
* Timothy Ferguson
* Alan Flesch
* Michael Geller
* Scott Holden
* Spike Y. Jones
* Patrick Juola
* John Kasab
* Joshua Landrum
* Florian Lehoux
* Ketil Z. Malde
* Gord McLeod
* John Nephew
* Romuald Perinelle
* John Petherick
* Paul Ripley
* Roderick Robertson
* Jakob Ryngen
* Daniel C. Sobral
* Michael Schloss
* Luke Silburn
* Ben Trafford
* John Walter
* K. Warner (aka Saille O'Fiaich)
* Colin Watson
* Jonathan White
* Random Mythic Europe Anachronism Table
------------------------------------------------------------------------
Armor and Shields
* Prices are for items of Good Craftsmanship and Standard Material with
No Gems or Ornamentation. Also available are:
o Craftmanship
Craftmanship Price Multiplier
Poor x 0.5
Excellent x 2.0
Superior x 3.0
o Material
Material Price Multiplier
Inferior x 0.75
Excellent / Unusual x 2.0
Superior / Rare x 3.0
Exotic x 5.0
o Ornamentation
Ornamentation Price Multiplier
Simple x 1.2
Complex x 1.5
Elaborate x 2.0
Intricate x 5.0
o Gems
Gems Price Multiplier
Glass gems x 1.1
Ornamental stones x 1.2
Semi-precious stones x 1.5
Fancy stones x 2.0
Precious stones x 4.0
Gems x 5.0
Jewels x 7.0
* Armor
Armor prices do not include helm or padding, or shield, which must be
purchased separately. Barding prices do not include tack.
Armor Price
Leather, cuirass d 10
Leather, hauberk d 20
Leather, full d 30
Cuirboilli, cuirass d 15
Cuirboilli, hauberk d 30
Cuirboilli, full d 60
Ring, cuirass d 30
Ring, hauberk d 60
Ring, full d 90
Scale, cuirass d 60
Scale, hauberk d 120
Scale, full L 1
Chain, cuirass d 90
Chain, hauberk d 180
Chain, full d 360
Double-chain, cuirass L 1
Double-chain, hauberk L 2
Double-chain, full L 4
Plate, cuirass L 5
Plate, hauberk L 10
Plate, full L 15
* Shields
Shield Price
Common d 3
Target d 8
Round d 12
Shield of Peace d 20
Knight d 27
Kite d 68
Cavalry d 105
Tower d 96
* Helmets
Item Price
Cap d 7
Coif d 23
Open helmet d 40
Visored helmet d 100
Great helm d 75
* Padding
Padding Price
Normal d 7
Fancy d 25
Silk d 180
* Barding
Barding Price
Padded, half d 55
Padded, full d 98
Leather, half s 10
Leather, full s 17
Cuirboilli, half L 1
Cuirboilli, full L 2
Ring, half L 3
Ring, full L 4
Chain, half L 6
Chain, full L 10
Double-chain, half L 9
Double-chain, full L 16
Banded, half L 19
Banded, full L 28
Plate, half L 24
Plate, full L 40
* Services
Price includes the cost of labor only. The necessary oils must be
purchased separately. Repair costs are applied per point of armor
damage and include the cost of necessary straps and patches. Metal
replacement incurs additional charges.
Item Price
Cleaning, cuirass f 1
Cleaning, hauberk h 1
Cleaning, full f 3
Cleaning, half barding d 2
Cleaning, full barding d 5
Polishing, cuirass f 1
Polishing, hauberk d 1
Polishing, full h 3
Polishing, half barding d 3
Polishing, full barding d 6
Proofing, cuirass f 1
Proofing, hauberk h 1
Proofing, full f 3
Proofing, half barding d 2
Proofing, full barding d 3
Repairing, cuirass f 1
Repairing, hauberk h 1
Repairing, full f 3
Repairing, half barding d 2
Repairing, full barding d 4
------------------------------------------------------------------------
Weapons
Weapon prices do not include quivers, sheaths, scabbards, or ammunition,
which must be purchased separately. Options are as in Armor.
* Weapons
Item Price
Axe, throwing d 18
Axe, hand d 11
Axe, battle d 36
Axe, great d 54
Bow, short d 13
Bow, long d 24
Bow, composite, short d 20
Bow, composite, long d 54
Crossbow, light d 120
Crossbow, medium d 200
Crossbow, heavy L 2
Dagger d 5
Dirk d 7
Flail, knight's d 50
Flail, war d 75
Quarterstaff d 2
Javelin d 7
Lance, tilting d 3
Lance, light d 20
Lance, heavy d 30
Mace d 30
Military pick d 27
Polearm, halberd d 60
Polearm, pole axe d 48
Spear, hunting d 1
Spear, light d 2
Spear, heavy d 5
Stiletto d 3
Sword, short d 38
Sword, long d 50
Sword, broad d 75
Sword, battle d 98
Sword, bastard d 154
Sword, thrusting d 180
Sword, great L 1
Warhammer d 30
* Ammunition
Item Quantity Price
Arrowheads (12) d 1
Arrow, armor-piercing (1) d 1
Arrows, blunt (12) h 1
Arrow, flight (1) h 1
Arrows, incendiary (12) d 4
Arrow, message (1) d 12
Arrows, sheath (12) d 2
Arrow, whistling (1) d 2
Bolts, light (10) d 2
Bolts, medium (10) d 2 h 1
Bolts, heavy (10) d 3
Caltrops, cavalry (6) d 2
Caltrops, infantry (6) d 1
* Accessories
Item Price
Bowstring d 1
Quiver, 12 arrows d 3
Quiver, 20 arrows d 6
Quiver, 20 bolts d 5
Quiver, 40 bolts d 8
Quiver, 6 javelins d 6
Scabbard, short d 15
Scabbard, long d 22
Scabbard, broad d 25
Scabbard, bastard d 38
Sheath, dagger d 7
* Services
Service prices are 'per dagger' equivalent. Small weapons are 1 dagger,
medium weapons 2, large weapons 3. Bows are 1 dagger. Crossbows are 2
daggers.
Item Price
Polishing f 1
Proofing h 1
Repairing d 1
Sharpening h 1
Re-string bow f 1
------------------------------------------------------------------------
War Machines
Item Price
Ballista d 96
Catapult, heavy d 200
Catapult, light d 144
Cauldron, suspended d 24
Gallery d 24
Hoist d 48
Ladder d 2
Mantlet d 8
Ram d 48
Ram catcher h 4
Siege tower d 192
Sow d 48
Trebuchet d 300
General Equipment
* Equipment
Item Price
Backpack, basket d 5
Backpack, leather d 18
Backpack, leather, framed d 30
Bag, canvas, large d 5
Bag, canvas, small d 2
Barrel, cask, large d 40
Barrel, cask, small d 30
Barrel, hogshead, large d 15
Barrel, hogshead, small d 8
Basket, large d 2
Basket, small d 1
Bell, small, iron d 5
Blanket, cotton d 7
Blanket, wool d 12
Bottle, glass d 6
Bowl, pewter d 4
Bowl, silver d 22
Bowl, wooden d 2
Box, iron, large d 25
Box, iron, small d 16
Brazier, bronze d 100
Brush f 1
Brush, horse h 1
Cage, iron, large d 50
Cage, iron, small d 20
Cage, wooden, large d 15
Cage, wooden, small d 30
Candelabra d 14
Candleholder, iron, hand d 3
Candle snuffer d 2
Candlestick, iron d 5
Cane, walking d 1
Cauldron, iron d 12
Chain, heavy (per foot) d 5
Chain, light (per foot) d 2
Chest, wooden, large d 15
Chest, wooden, small d 8
Crampons d 2
Dice / knucklebones (1 pair) d 2
Fishhooks (12) d 2
Fishing line (per 10 feet) d 1
Fishing net, 10 sq. feet d 4
Flask, crystal d 100
Flask, glass d 50
Flask, metallic d 25
Grapnel d 12
Horn, hunting d 12
Hourglass, 1-hour d 48
Hourglass, 5-hours d 72
Jar, glass, large d 18
Jar, glass, small d 9
Jar, pottery, large d 8
Jar, pottery, small d 4
Jug d 6
Keg d 12
Lantern, beacon L 2
Lantern, bullseye d 60
Lantern, hooded d 20
Lock, good quality d 100
Lock, poor quality d 40
Lockbox, large d 36
Lockbox, small d 18
Magnifying glass d 20
Mirror, large, metallic d 20
Mirror, small, metallic d 12
Mirror, small, glass d 18
Oil Lamp d 8
Pan, copper d 10
Pan, iron d 8
Pipe, smoking d 2
Pouch, belt, large d 1
Pouch, belt, small h 1
Rope, hemp (per foot) d 2
Rope, silk (per foot) d 6
Runestones (1 set) d 40
Sack, linen, large d 1
Sack, linen, small h 1
Scroll case, bone d 2
Scroll case, leather d 6
Scroll case, metal d 7
Signal whistle d 18
Sundial, bronze d 225
Sundial, stone d 200
Tent, camp d 2
Tent, small pavilion L 1
Tent, large pavilion L 2
Tent, fancy pavilion L 4
Tent, regal pavilion L 8
Water clock L 5
Wineskin, large d 6
Wineskin, medium d 3
Wineskin, small d 1
* Tools
Item Price
Anvil d 36
Astrolabe L 1 s 10
Bear trap d 12
Block and tackle d 6
Carpenter's tools (standard set) d 42
Chisel d 6
Crowbar d 2
Flint and steel d 2
Grappling hook, heavy d 35
Grappling hook, light d 10
Grindstone d 24
Hammer d 3
Hatchet d 5
Hoe d 3
Mallet d 2
Mason's tools (standard set) d 38
Metal file d 2
Pick axe d 7
Pitchfork d 4
Plow, metal d 72
Plow, wooden d 48
Pulley, 2:1 d 16
Pulley, 3:1 d 27
Pulley, 4:1 d 45
Scales, merchant's d 48
Scales, royal d 72
Scythe d 18
Sextant L 2
Shovel d 3
Sickle d 4
Sledgehammer d 4
Spade d 2
Spikes, iron (3) d 1
Weights, calibrated (per ounce) d 5
Wheelbarrow d 10
Whetstone d 2
Yoke, ox d 18
* Common Provisions
Item Quantity Price
Acid, strong (per ounce) d 30
Acid, weak (per ounce) d 6
Candles, beeswax (12) d 6
Candle, calibrated (1) d 10
Candles, tallow (5) d 3
Candle, wax (1) d 1
Canvas, waterproof (per sq. yard) d 8
Chalk, bulk (per pound) d 1
Chalk, powder (per pound) d 4
Chalk, sticks (per pound) d 8
Charcoal (10-lb bag) d 4
Coal (10-lb bag) d 12
Firewood (per pound) f 1
Glue (per pint) d 3
Grease (per pound) d 2
Healer's bag (standard) d 63
Ivory (per pound) d 75
Ladder, wooden (10-ft.) d 6
Lard (1 pint) d 1
Lead (per pound) f 1
Limestone, powdered (per pound) d 3
Oil, Greek Fire (per quart) d 24
Oil, lamp (per quart) d 3
Oil, waterproofing (1 pint) d 3
Oil, polishing (1 pint) d 4
Pipeweed (8-oz bag) d 2
Sealing wax (1 pound) d 4
Soap (1 bar) d 3
Talc, course (per pound) d 1
Talc, fine (per pound) d 6
Torches (12) d 1
* Exotic Provisions
Exotic provisions are Imported and sold 'per ounce' and are of Good
Quality and Good Substance. Also available are:
o Source
Source Price Multiplier
Local x 0.5
From a remote country x 2.0
From a legendary country x 5.0
o Quality
Quality Price Multiplier
Poor x 0.5
Excellent x 2.0
Superior x 5.0
o Substance
Substance Price Multiplier
Poor x 0.5
Excellent x 2.0
Superior x 5.0
Provisions
Item Price
Dye d 12
Incense d 24
Perfume d 36
* Miscellaneous Mixed Goods
Item Price
Travel Gear (0.5 horseload) d 60
War Gear (1 horseload) L 2
* Wagons & Carts
Item Price
Buckboard (2-wheel) d 12
Carriage (4-wheel) d 120
Cart (2-wheel) d 6
Coach (4-wheel) L 2
Coach, luxurious (4-wheel) L 5
Wagon (4-wheel) d 18
* Naval Vessels
Item Price
Barge, cargo d 10
Barge, pleasure L 10+
Canoe d 3
Caravel L 15
Coaster L 5
Cog L 10
Dromond L 25
Fishing boat d 20
Galley L 20
Horse transport L 15
Longboat d 7
Raft d 4
Rowboat d 5
------------------------------------------------------------------------
Alchemical Equipment
Item Price
Air bladder f 1
Alanthor L 2
Alembic d 10
Ball, crystal d 96
Basin d 36
Beaker d 3
Bellows d 120
Brazier, brass d 96
Crucible d 60
Decanter d 48
Furnace d 36
Prism d 36
Retort d 75
Scales, alchemist's d 180
Weights, calibrated (per gram) d 6
------------------------------------------------------------------------
Criminal Equipment
* Equipment
Item Price
Garrote d 10
Hand lamp, silver-mirrored d 20
Hearing cone d 4
Cards, marked (1 deck) d 5
Dice, biased, bone (4) d 12
Dice, biased, ivory (4) d 48
Footpads (1 pair) d 4
Glass cutter d 60
Miniblade d 24
Ring, pin, gold d 45
Ring, pin, silver d 16
Ring, razor, gold d 55
Ring, razor, silver d 20
Sheath, wrist d 6
Sling, arm d 1
Spider harness d 36
Suit, dark d 10
Suit, utility d 18
Suit, wilderness d 12
* Special Items
Item Quantity Price
Arrow, grappling, complex (1) d 96
Arrow, grappling, simple (1) d 12
Arrow, stone biter (1) d 8
Arrow, stone biter, diamond (1) d 120
Arrow, wood biter (1) d 3
Dagger, climbing (1) d 12
Silenced armor (base price) x 2.5
* Tools
Item Quantity Price
Key-making set (1 set) d 45
Skeleton key (1) L 1
Thief's picks (1 set) d 60
Thief's tools (1 set) d 40
* Torture Items
Item Price
Ball & chain d 48
Branding iron d 5
Cage, iron, human-size d 50
Chair, iron, strapped d 60
Chair, wooden, strapped d 18
Clamp d 6
Iron boots d 30
Iron maiden d 120
Manacles d 12
Oubliette d 60
Pillory d 10
Pincers d 4
Stocks d 5
Strapado d 60
Thumbscrews (1 set) d 2
U-rack d 24
Vise d 12
Wheel, wooden d 24
* Provisions
Item Quantity Price
Acid. man-eating (per ounce) d 25
Beeswax (per pound) d 5
Catstink (per ounce) d 12
Dog pepper (8-oz packet) d 1
Disappearing ink (per ounce) d 25
Dyes, plant (1 pint) d 10
Marbles (10) d 1
Poison, deadly (per ounce) d 72
Poison, strong (per ounce) d 45
Poison, mild (per ounce) d 22
Powder, blinding (per ounce) d 3
Sharkskin (per sq. foot) d 24
Tar paper (per sq. foot) d 6
Wax pad (1 pound) d 4
Weaponblack (1 pint) d 20
* Animals
Item Price
Dog, trained, thief d 100
Ferret, trained, thief d 120
Monkey, trained, thief L 1
Parrot, trained, thief L 2
------------------------------------------------------------------------
Musical Instruments
Prices are for instruments of Good Craftsmanship and Common Material. Also
available are:
* Craftmanship
Craftmanship Price Multiplier
Poor x 0.5
Excellent x 2.0
Superior x 3.0
* Material
Material Price Multiplier
Poor x 0.5
Uncommon x 2.0
Rare x 3.0
Exotic x 5.0
Instruments
Item Price
Bandore d 75
Bellows organ L 7
Chimes d 5
Drum d 5
Fife d 12
Flute, metallic d 30
Flute, wooden d 15
Gong d 20
Harp L 1
Harp, regal L 5
Horn d 40
Lute d 60
Lyre d 120
Mandolin d 180
Pipes d 25
Rebec & bow d 200
Recorder d 18
------------------------------------------------------------------------
Animals
* Horses
o All prices are for average-looking steeds of normal speed, health
and build, trained for their station. None are trained to fight.
All are various shades of brown. Also available are:
+ Training
Training Price Multiplier
Wild x 0.5
Untrained x 0.75
Trained, combat x 3.0
Trained, tricks x 5.0
+ Appearance
Appearance Price Multiplier
Cosmetic defects x 0.90
Special color or appearance x 2.0
+ Health
Health Price Multiplier
Maimed x 0.5
Poor Health x 0.5
Long-winded x 1.5
+ Build
Build Price Multiplier
Scrawny x 0.5
Muscular x 1.5
Gargantuan x 2.0
Note that a scrawny horse cannot carry a heavy rider very far
or very quickly.
+ Speed
Speed Price Multiplier
Slow x 0.5
Exceptional x 2.0
Superior x 5.0
o Combat Horses
Item Price
Charger L 8
Charger, Andalusian L 20
Charger, Barbary L 16
Courser, Arabian L 28
Destrier L 32
Destrier, Frisian L 38
o Riding Horses
Item Price
Courser L 4
Donkey d 50
Draft horse d 60
Mule d 80
Nag d 40
Palfrey L 4
Rouncy L 1
Sumpter d 80
o Tack and Decoration
Item Price
Caparison, basic d 24
Caparison, fancy d 80
Tack, basic d 16
Tack, fancy d 24
Tack, special d 100
Tack, regal L 3
Trapper d 12
Bit and bridle d 2
Harness d 3
Horseshoe d 1
Saddle d 4
Saddlebag, large d 1
Saddlebag, small h 1
* Beasts
o Common Beasts
Item Price
Boar d 80
Buck d 100
Bull d 75
Calf d 30
Capon d 25
Cat d 3
Chicken d 2
Cow d 60
Cow, milk d 120
Doe d 60
Duck d 4
Ewe d 25
Goat d 10
Goose d 4
Guinea hen d 3
Hare d 9
Lamb d 25
Ox, yearling d 60
Ox d 180
Partridge d 10
Pig d 40
Piglet d 12
Pigeon d 10
Rabbit d 5
Ram d 60
Sheep d 10
Sheep, fat d 15
Songbird d 18
Sow d 60
Stag d 72
Swan d 15
o Noble Beasts
Item Price
Dog, common d 5
Dog, trained, guard d 36
Dog, trained, hunting d 28
Dog, trained, war d 50
Dog, unusual d 25
Eagle, trained L 2
Eagle, young d 50
Goshawk, trained d 72
Goshawk, trained d 12
Falcon, trained d 96
Falcon, young d 20
Hawk, trained d 80
Hawk, young d 15
Jerfalcon, trained L 1
Jerfalcon, young d 36
Merlin, trained d 75
Merlin, young d 15
Pigeon, homing d 30
Sparrow hawk, trained d 60
Sparrow hawk, young d 10
o Exotic Beasts
Item Price
Bear d 180
Camel L 40
Cat, hunting L 2
Elephant L 50
Monkey d 200
Peacock d 70
------------------------------------------------------------------------
Inns
* Boarding
Boarding price includes staying in the common room, with a fire if the
weather is cold, and a meal of common food served in the evening.
Item Price
Per person (per night) d 3
Per horse, hay feed (per night) d 7
* Luxuries
Item Price
Private room, with door d 18
Private room for 2, with door d 22
Knight-quality dinner d 8
Oats for horse d 12
* Feasts
Item Price
Ordinary feast (per knight) d 1
Quality feast (per knight) d 2
Superb feast (per knight) d 4
Grand feast (per knight) d 8
Regal feast (per knight) d 16
Per 4 commoners, common fare d 1
* Meals & Commodities
Item Price
Commoner's meal f 1
Knight's meal d 1
Wine, local brand (1 bottle) d 3
* Services
Item Price
Bath d 3
Courtesan's compassion (per night) d 8
Cut & Shave d 1
Harlot's pity (per night) d 2
Laundry (per load) d 1
Servant's services (1 day) h 1
* Supplies
Supplies are sold by the horse load. Fare begins to spoil after 1 week.
Hard rations begin to spoil after 4 weeks. Iron rations begin to spoil
after 8 weeks. Oats and wheat begin to spoil after 6 weeks.
Item Price
Fare, commoner's (2 weeks) d 8
Fare, knight's (1 week) d 14
Rations, hard (4 weeks) d 4
Rations, iron (2 weeks) d 8
Grain (2 weeks) d 20
Oats (2 weeks) d 36
------------------------------------------------------------------------
Bars
* Food & Drinks
Item Price
Ale (1 flagon) f 1
Beer (1 flagon) f 1
Brandy (1 tankard) d 1
Mead (1 flagon) h 1
Rum (1 tankard) d 1
Whiskey (1 tankard) d 1
Wine (1 glass) d 2
Commoner's meal h 1
Knight's meal d 2
* Luxuries
Item Price
Special meal d 4
* Services
Item Price
Barkeep's bribe d 2
Harlot's pity (per hour) d 1
------------------------------------------------------------------------
Food
Prices are for 1 pound unless stated otherwise.
Item Price
Barley d 5
Beans f 1
Beef d 2
Beets f 1
Bread, honey (1 loaves) h 1
Bread, rye (2 loaves) f 1
Bread, wheat (2 loaves) h 1
Butter h 1
Cabbage f 1
Carrots f 1
Cheese (5-lb roll) d 3
Chicken, roasted (1) d 1
Corn f 1
Cornmeal h 1
Crab d 1
Cream (per gallon) d 6
Duck, roasted (1) d 1
Eggs (2 dozen) f 1
Fish, cod d 1
Fish, eel f 3
Fish, herring h 1
Fish, herring, pickled d 1
Fish, mackerel f 1
Fish, pike d 1
Fish, salmon d 2
Fish, trout d 2
Flour, rye f 1
Flour, wheat h 1
Fruit, apples f 1
Fruit, apricots h 1
Fruit, berries h 1
Fruit, dates, dried d 3
Fruit, grapes d 1
Fruit, oranges d 5
Fruit, peaches d 1
Fruit, pears h 1
Fruit, plums d 1
Fruit, raisins d 2
Mutton, roasted d 1
Goat, roasted d 2
Goose, roasted (1) d 3
Ham d 2
Honey, African d 4
Honey, Asian d 5
Honey, European d 2
Jams (per pint) d 6
Jelly (per pint) d 5
Lamb, roast (1) d 8
Lentils f 1
Melon, cantaloupe (2) h 1
Melon, honeydew (2) h 1
Melon, watermelon (1) h 1
Milk, cow (per gallon) d 2
Milk, goat (per gallon) d 1
Milk, sheep (per gallon) d 1
Mushrooms h 1
Nuts, imported, common h 1
Nuts, imported, exotic d 5
Nuts, local f 1
Oat cakes (1 dozen) f 1
Oatmeal f 1
Oats d 2
Oil, cooking (per gallon) d 1
Olives d 8
Onions f 1
Oysters h 1
Peas f 1
Pheasant, roasted (1) d 1
Pickles d 2
Pie, fruit (1) h 1
Pie, meat (1) f 3
Pork d 2
Porridge d 1
Pumpkin (1) h 1
Rabbit, roasted (1) d 1
Radishes f 1
Rye d 1 h 1
Seaweed d 5
Squash f 1
Veal, roasted d 3
Venison, roasted d 3
Vetches d 1
Vinegar d 2
Wheat d 1 h 1
------------------------------------------------------------------------
Spices
Prices are for 1 ounce unless stated otherwise.
Item Price
Alum d 16
Camphor d 50
Cinnamon d 40
Cloves d 12
Frankincense d 75
Ginger d 30
Ginseng d 170
Keddryth d 45
Marthyn d 200
Mustard d 60
Myrrh d 150
Nard d 100
Nutmeg d 50
Opium L 1
Paprika d 36
Pepper, poor d 36
Pepper, fine d 55
Pepper, excellent d 120
Saffron d 25
Salt, rock (per pound) d 1
Salt, sea (per pound) h 1
Sugar d 60
Tea d 35
Tobacco d 24
------------------------------------------------------------------------
Beer and Liquor
* Price shown is for 1 cask (8-gal) of Good quality. Also available are:
o Quality
Quality Price Multiplier
Poor x 0.5
Excellent x 1.5
Superior x 2.5
Best x 5.0
o Quantity
Quantity Price Multiplier
Keg (32-gal) x 4.0
Hogshead (4-gal) x 0.5
* Ale
Item Price
Local, first brand d 1
Local, second brand h 1
English d 2
Flanders d 3
French d 2
Iberian d 1
Norse d 8
Italian, Florentine d 2
Italian, Venetian d 2
* Beers
Item Price
Local, first brand d 1
Local, second brand h 1
English d 1
French d 2
German d 4
Iberian d 3
* Brandies
Item Price
Austrian d 8
Parisian d 6
German d 5
* Ciders
Item Price
Local d 2
English d 5
German d 4
Iberian d 2
* Meads
Item Price
Local, first brand d 4
Local, second brand d 3
English d 5
French d 4
German d 8
Norse d 12
Russian d 5
* Rums
Item Price
Barbarian d 10
Iberian d 14
Maltese d 24
Portuguese d 8
* Whiskeys
Item Price
English d 12
Irish d 18
Scottish d 20
Norman d 15
* Vodka
Item Price
Russian d 12
------------------------------------------------------------------------
Wine
* Price shown is for 1 bottle of Good Quality, Standard Substance, and
Young Vintage. Also available are:
o Quality
Quality Price Multiplier
Poor x 0.5
Excellent x 2.0
Superior x 3.0
Best x 5.0
o Substance
Substance Price Multiplier
Poor x 0.5
Unusual x 2.0
Rare x 3.0
Exotic x 5.0
o Age
Age Price Multiplier
Non-Aged (0-2 years) x 0.75
Aged (2-10 years) x 2.0
Old (10-25 years) x 5.0
Venerable (25-50 years) x 10.0
Ancient (50+ years) x 100.0
* Red Wines
Red Wine Price
Local, first brand d 1
Local, second brand d 2
Barbarian d 6
Burgundian d 9
Dutch d 11
English d 6
French d 7
German d 7
Greek d 14
Iberian d 7
Italian, Florentine d 10
Italian, Venetian d 13
Occitan d 5
Roman, Papal d 24
* Sweet Wines
Sweet Wine Price
English d 6
Flanders d 8
French d 5
Greek d 4
Iberian d 4
Italian d 5
* White Wines
White Wine Price
Local, first brand d 1
Local, second brand d 2
Barbarian d 7
English d 6
French d 8
German d 7
Greek d 15
Iberian d 8
Italian, Florentine d 12
Italian, Venetian d 15
Occitan d 5
* Exotic Wines
Wine Price
Arabian, sweet d 11
Arabian, white d 12
Byzantine, red d 10
Byzantine, sweet d 10
Byzantine, white d 10
Cretan, white d 9
Egyptian, white d 14
Ethiopian, white d 12
Jewish, red d 8
Jewish, white d 7
Russian, red d 12
Transylvanian, red d 13
------------------------------------------------------------------------
Clothing
* Price is for an entire set of custom- tailored clothing of Good Quality
and Standard Fashion and Style, as set by the fashions of Paris. Also
available are:
o Quality
Quality Price
Poor x 0.5
Excellent x 2.0
Superior x 3.0
o Fashion
Fashion Price
Low x 0.5
High x 2.0
Regal x 5.0
o Style
Style Price
Travel x 0.5
Winter x 1.2
* Custom Clothing
Clothing Price
Current fashion, knightly materials L 1
Current fashion, noble materials L 4
Current fashion, royal materials L 8
Old fashion, knightly materials s 10
Old fashion, noble materials L 2
Old fashion, royal materials L 5
* Exotic Clothing
Clothing Price
Barbary Court fashion L 1
Byzantine Court fashion L 6
German Court fashion s 10
Roman Court fashion L 4
* Specialized Clothing
Clothing Price
Academic fashion, Iberian, master d 80
Academic fashion, Iberian, student d 20
Academic fashion, Parisian, master d 130
Academic fashion, Parisian, student d 50
Academic fashion, Roman, master d 100
Academic fashion, Roman, student d 25
* Piecemeal
o Price is for articles of Common material and Standard fashion.
Also available are:
+ Material
Material Price Multiplier
Poor x 0.5
Knightly x 3.0
Noble x 5.0
Royal x 7.0
+ Fashion
Fashion Price Multiplier
Low x 0.5
High x 2.0
Regal x 5.0
o Accessories
Item Price
Apron f 1
Almoner h 1
Baldric d 4
Bands d 1
Belt f 1
Boot hose d 1
Buckle, common d 1
Buckle, ornamental d 5
Girdle d 2
Gloves, hard, long d 5
Gloves, hard, short d 3
Gloves, soft, long d 3
Gloves, soft, short d 2
Gorget d 3
Mittens h 1
Ruff d 4
Sash h 1
o Capes & Cloaks
Item Price
Baladrana d 1
Cape d 3
Cassock d 5
Cloak d 2
Garnache d 4
Mantle d 4
Wimple d 1
o Headwear
Item Price
Cap, fur d 4
Caul d 5
Coif d 1
Hat d 3
Hood h 1
Liripipe d 2
o Pants and Trousers
Item Price
Braies f 1
Breeches h 1
Cannons d 5
Drawers d 2
Gamash d 2
Hose h 1
Jerkin h 1
Pantaloons d 2
Slop f 1
o Shirts and Tunics
Item Price
Bilaud (overtunic) d 2
Chemise (undertunic) d 1
Cote d 3
Doublet d 3
Gown, common d 3
Gown, embroidered d 18
Jacket d 5
Pellison d 2
Robe, common d 2
Robe, embroidered d 12
Shirt f 1
Slop f 1
Surcote d 3
Tabard d 2
Toga h 1
Tunic d 2
Vest d 1
o Shoes and Boots
Item Price
Boots, hard, high d 5
Boots, hard, low d 3
Boots, soft, high d 4
Boots, soft, low d 2
Clogs f 1
Sandals h 1
Shoes, hard d 2
Shoes, soft d 1
------------------------------------------------------------------------
Cloth
* Cloth
Cloth is measured and sold 'per bolt'. One bolt is sufficient material
to produce one set of clothing.
Cloth Price
Brocaded L 4
Brocatelle L 1
Buckram d 20
Camelot L 2
Cotton d 30
Gold cloth L 5
Linens d 25
Samite L 1
Satin d 120
Silk L 3
Wool d 45
Worsted d 24
* Fur
Furs are sold 'per pelt'. One pelt is sufficient material to trim one
set of clothing.
Fur Price
Common d 2
Exotic L 1
Rare d 50
Unusual d 10
* Trim
Trim is sold 'per spool'. One spool is sufficient material to trim one
set of clothes.
Item Price
Lace d 10
Ribbons d 5
Gold thread d 60
Silver thread d 15
Weavers products
* Price is for products of Good Craftsmanship and Material with No
Designs. Also available are:
o Craftmanship
Craftmanship Price Multiplier
Poor x 0.5
Excellent x 2.0
Superior x 3.0
o Material
Material Price Multiplier
Poor x 0.5
Unusual x 1.5
Rare x 2.5
Exotic x 5.0
o Designs
Designs Price Multiplier
Simple Designs x 1.5
Beautiful Designs x 2.0
Embroidered Designs x 5.0
Embroidered Scenes x 7.0
* Products
Item Price
Carpet d 100
Carpet, thick d 150
Cushion, large d 36
Cushion, medium d 24
Cushion, small d 10
Drapes d 12
Prayer rug, Islamic d 6
Rug d 24
Rug, thick d 30
Rug, very thick d 48
Tapestry d 100
Tapestry, Arabian d 120
Tapestry, Byzantine d 180
------------------------------------------------------------------------
Jewellery
Price is for Silver merchandise of Good Craftsmanship with No Ornamentation
and No Gems. Also available are:
* Craftmanship
Craftmanship Price Multiplier
Poor x 0.5
Excellent x 2.0
Superior x 3.0
* Material
Material Price Multiplier
Iron x 0.2
Copper x 0.4
Bronze x 0.5
Gold x 5.0
Platinum x 7.0
* Ornamentation
Ornamentation Price Multiplier
Simple x 1.2
Complex x 1.5
Elaborate x 2.0
Intricate x 5.0
* Gems
Gems Price Multiplier
Glass gems x 0.5
Ornamental stones x 1.2
Semi-precious stones x 1.5
Fancy stones x 2.0
Precious stones x 4.0
Gems x 5.0
Jewels x 7.0
Jewellery
Item Price
Amulet d 25
Anklet d 12
Armband d 40
Beads d 5
Belt d 40
Bracelet d 30
Brooch d 12
Buckle d 10
Cameo d 24
Chain d 15
Chalice d 24
Charm d 50
Choker d 10
Clasp d 4
Collar d 60
Coronet d 50
Crown d 250
Diadem d 500
Earring d 40
Headband d 24
Icon d 75
Locket d 20
Mask d 60
Medal d 6
Medallion d 24
Necklace d 80
Orb d 100
Pendant d 45
Pin d 12
Ring d 75
Scarab d 100
Scepter d 250
Seal d 12
Talisman d 120
Tiara d 150
------------------------------------------------------------------------
Art
Price is for objects of Good Craftsmanship and Materials and Common Taste,
crafted by a Known Artisan. Also available are:
* Craftmanship
Craftmanship Price Multiplier
Poor x 0.25
Excellent x 2.0
Superior x 3.0
* Materials
Materials Price Multiplier
Poor x 0.5
Excellent x 1.5
Unusual x 2.5
Rare x 5.0
Exotic x 7.0
* Taste
Taste Price Multiplier
Poor x 0.25
Excellent x 1.5
Exotic x 2.5
Illicit x 3.0
Special x 3.0
* Artisan Popularity
Artisan Price Multiplier
Unknown x 0.5
Well-known x 1.5
Popular x 2.0
Famous x 3.0
Legendary x 5.0
* Age
Age (years) Price Multiplier
Antiques (100+ ) x 2.0
Artifacts (500+ ) x 5.0
Relics (1000+ ) x 7.0
Works of Art
Item Price
Book d 120
Carving, large d 75
Carving, small d 50
Carving, tiny d 35
Chess set d 120
Crystalworks, small d 150
Crystalworks, tiny d 120
Glassworks, large d 150
Glassworks, small d 120
Glassworks, tiny d 80
Goldworks, large L 25
Goldworks, small L 5
Goldworks, tiny L 1
Goblet d 60
Jewelry box d 120
Masonry, huge L 1
Masonry, large d 120
Masonry, small d 50
Mirror, large d 100
Mirror, small d 50
Mural, large L 1 s 10
Mural, small d 200
Painting, huge d 120
Painting, large d 60
Painting, small d 30
Plate d 60
Relief d 100
Scroll case d 25
Silverworks, large L 5
Silverworks, small L 1
Silverworks, tiny d 50
Snuff box d 60
Statue, large d 75
Statue, small d 50
Statuette d 35
Woodworks, large d 48
Woodworks, small d 24
Woodworks, tiny d 12
------------------------------------------------------------------------
Gems
* Price is for one Polished gemstone of Good Quality. The Quality of a
gem includes its size. Also available are:
o Quality
Quality Price
Poor x 0.5
Exceptional x 3.0
Superior x 7.0
o Cut
Cut Price
Raw x 0.75
Common x 2.0
Esoteric x 5.0
* Ornamental Gems
Item Price
Azurite d 20
Banded Agate d 30
Blue Quartz d 25
Cat's Eye Agate d 40
Eye Agate d 30
Hematite d 25
Lapis Lazuli d 25
Malachite d 20
Moss Agate d 25
Obsidian d 30
Rhodochrosite d 25
Tiger Eye Agate d 45
Turquoise d 50
* Semi-Precious Stones
Item Price
Bloodstone d 75
Carbuncle d 50
Carnelian d 80
Chalcedony d 60
Chrysoprase d 50
Citrine d 55
Jasper d 60
Moonstone d 75
Olivine d 55
Onyx d 60
Rock Crystal d 55
Sardonyx d 75
Smoke Quartz d 60
Star Rose Quartz d 65
Zircon d 55
* Fancy Stones
Item Price
Amber d 100
Alexandrite d 130
Amethyst d 140
Chrysoberyl d 110
Coral d 100
Jade d 140
Jet d 120
Sard d 110
Tourmaline d 100
* Precious Stones
Item Price
Aquamarine d 170
Garnet d 160
Pearl d 150
Peridot d 130
Serpentine d 190
Spinel d 150
Topaz d 180
* Gems
Item Price
Black Opal d 210
Emerald d 220
Fire Opal d 200
Jacinth d 180
Opal d 200
Oriental Amethyst d 200
Oriental Emerald L 1
Oriental Topaz d 200
Ruby d 220
Sapphire d 220
* Jewels
Item Price
Diamond L 1
Black Sapphire L 2
Star Ruby L 1 s 10
Star Sapphire L 1 s 10
Tristum L 1
------------------------------------------------------------------------
Professional Services
* Chirurgeon
Item Price
Bleeding d 7
Leeching d 5
Hire chirurgeon (per day) d 10
Hire midwife (per day) d 4
Hire wetnurse (per day) d 2
* Cutthroats
Price is that charged by a Journeyman against a Gentry-class target of
Average risk. Also available are:
o Experience
Experience Price Multiplier
Common Thug x 0.5
Apprentice x 0.75
Accomplished x 2.0
Master x 3.0
Grandmaster x 5.0
o Target Social class
Social class Price Multiplier
Peasant x 0.5
Merchant x 2.0
Noble x 20.0
Royal, minor x 50.0
Royal, major x 100.0
Imperial x 1000.0
Note: Criminals with little experience will usually refuse
upper-class targets. Imperial means targets who actively
participate in the ruling of significant countries, e.g. important
advisors to the King of France. Attempting to hire criminals to
harm the King or Queen will always result in a flat-out refusal,
and usually the criminal will either report you to the authorities
or kill you himself.
o Risk
Risk Price Multiplier
Low x 0.5
Moderate x 2.0
High x 5.0
Exceptional x 10.0
Immense x 50.0
Note: High target social class usually means increased risk.
o Additional Charges
Item Price Multiplier
"Leave town when job done" x 1.2
"No questions asked." x 1.25
Special Instructions x 1.25+
Jobs
Item Price
Assassination d 24
Assault d 8
Bodysnatching d 12
Burglary d 10
Con, elaborate d 12
Con, simple d 6
Distraction d 2
Espionage d 12
Frame d 10
Pawn d 3
Racket d 10
Rape d 8
Theft d 6
Vandalism d 6
* Herald
Item Price
Deliver letter (per week travel) d 5
Determine genealogy L 1-5
Grant of Arms L 20+
Hire herald (per week) d 20
Write a letter (sealed) d 5
* Litigant
Item Price
Compose contract d 12+
Execute deed d 18
Execute will d 24
Hire lawyer (per day) d 12+
* Mercenaries
Fees are 'per week' and do not include room and board, travel expenses,
or maintenance, which may incur additional expenses.
Item Price
Archer, heavy d 14
Archer, light d 10
Crossbowman, heavy d 12
Crossbowman, light d 8
Footman, heavy d 7
Footman, medium d 4
Footman, light d 2
Knight d 24
Laborers d 1
Marine, heavy d 8
Marine, light d 5
Miner d 5
Sailor d 2
Sergeant-at-arms d 18
Ship's captain d 24
Siege crewman d 3
Siege engineer d 12
* Minstrel
Item Price
Compose a mocking poem d 25
Compose a love poem d 15
Compose a heroic lay d 30
Hire minstrel (per night) d 10
Hire troubadour (per night) d 20
Serenade d 2
* Pardoner
Item Price
Indulgence, venial sin d 10
Indulgence, mortal sin L 1
* Prostitute
Item Price
Courtesan (per night) d 10-40
Courtesan, French (per night) d 140
Courtesan, male (per night) d 100
Professional escort (per night) d 20-50
Whore (fast lust) d 1
Whore (per night) d 2-8
Whore, male (fast lust) d 2
Whore, male (per night) d 5-10
* Sage
Fees are 'per day' of research on behalf of the sage, per inquiry
within the sage's Major of Expertise. Expenses and travel may incur
additional charges. Also available are:
o Expertise
Item Price Multiplier
Sage's Specialty x 0.5
Minor Expertise x 1.5
No Expertise x 2.5
Inquiry
Item Price
Common knowledge d 4
Uncommon knowledge d 12
Rare knowledge d 24
Very rare knowledge d 60
* Slaves
Prices are for slaves of Average Build, Age, and Looks and in Good
Health. All slaves are untrained. Also available are:
o Health
Health Price Multiplier
Maimed x 0.5
Poor Health x 0.5
Excellent Health x 1.5
o Build
Build Price Multiplier
Scrawny x 0.5
Lean x 0.75
Muscular x 2.0
Strong x 3.0
Gargantuan x 5.0
o Looks
Looks Price Multiplier
Hideous x 0.25
Poor x 0.5
Handsome x 1.5
Beautiful x 3.0
Stunning x 5.0
o Age
Age Price Multiplier
Ancient (100+) x 0.10
Venerable (75+) x 0.25
Old (40+) x 0.5
Adolescent (15-25) x 1.5
Young (12-15) x 2.0
Very Young (8-12) x 3.0
Child (4-8) x 5.0
Infant (0-4) x 3.0
o Skills
Skill Price Multiplier
Labor x 1.5
Pleasure x 3.0
Knowledge x 5.0
Special x 10.0
Slave
Item Price
African stock, female d 4
African stock, male d 6
Arabian stock, female d 24
Arabian stock, male d 18
Asian stock, female d 10
Asian stock, male d 10
Irish stock, female d 12
Irish stock, male d 8
Eastern stock, female d 8
Eastern, stock, male d 10
European stock, female d 36
European stock, male d 30
Mediterranean stock, female d 20
Mediterranean stock, male d 24
Moor stock, female d 10
Moor stock, male d 20
Norse stock, female d 12
Norse stock, male d 30
Oriental stock, female d 48
Oriental stock, male d 12
* Staff
Salaries are 'per month' and do not include room and board or
administrative expenses, which may incur additional charges.
Item Price
Bailiff d 24
Castellan d 180
Reeve d 12
Seneschal L 1
Spy L 1 s 10
Steward d 100
Valet d 10
* Street Urchins
Item Price
Crier (per day) d 1
Guide, city (per day) d 2
Lanternbearer (per night) d 1
Loadbearer, city (per day) d 2
Messenger, city (per message) f 1
* Teamsters
Item Price
Hire man-at-arms (per day) d 2
Hire laborer (per day) h 1
Hire teamster (per day) d 2
Rent cart and horse (per day) d 1
Rent wagon and 2 horses (per day) d 2
------------------------------------------------------------------------
Books and Writing
Manuscripts and Maps
* Prices are 'per volume' for renting the manuscript for study purposes
only for a period of one year. Also available are:
o Purpose
Purpose Price Multiplier
Rent for Season x 0.25
Rent to copy x 2.0
Purchase manuscript (rare) x 100
* Informative texts
Item Price
Common, mundane d 20
Specialty, mundane d 36
Uncommon d 48
Rare, arcane d 120
Rare, mundane d 75
Very rare, arcane L 1
Very rare, mundane d 180
Illicit, arcane L 3
Illicit, mundane L 1
Dangerous, arcane L 5
Dangerous, mundane L 3
* Instructive texts
Item Price
Common, mundane d 30
Specialty, mundane d 54
Uncommon d 72
Rare, arcane d 180
Rare, mundane d 120
Very rare, arcane L 1 s 10
Very rare, mundane L 1
Illicit, arcane L 5
Illicit, mundane L 2
Dangerous, arcane L 7
Dangerous, mundane L 5
* Maps
Item Price
Common, mundane d 5
Uncommon, mundane d 10
Rare, arcane d 36
Rare, mundane d 25
Very rare, arcane d 80
Very rare, mundane d 50
Illicit, arcane d 120
Illicit, mundane d 75
Dangerous, arcane L 1
Dangerous, mundane d 100
* Prepared Books
Item Price
Notebook d 9
Journal d 13
Journal, superior d 20
Tome, standard d 38
Grimoire d 63
Grimoire, superior d 86
Tome, large d 96
Tome, large, superior d 180
Repository d 205
Repository, superior L 1 s 5
* Provisions
Item Price
Chalk, writing (per pound) d 5
Ink, black (per ounce) d 5
Ink, black, superior (per ounce, Quality +1) d 30
Ink, colored (per ounce, Quality +1) d 12
Ink, colored, superior (per ounce, Quality +2) d 30
Leaf, silver (per dram) d 20
Leaf, gold (per dram) d 100
Paper (1 quire) d 7
Papyrus (1 quire) f 1
Parchment (1 quire) h 1
Parchment, vellum (1 quire, Quality +1) d 4
Parchment, uterine vellum (1 quire, Quality +2) d 12
Quills, goose (20) d 1
Quills, common (12) d 3
Quill, exotic (1) d 12
Quills, rare (5) d 12
* Services
Service fees are for labor only. Materials, supplies, and travel
expenses may incur additional charges. Additionally, a surcharge may be
applied.
Item Price
Bind a manuscript (per quire) d 5
Copy a text (per quire) d 12
Illuminate a text (per quire) d 20
Procure a text (per day) d 24
Translate a text (per quire) d 18
Read a letter (per page) d 1
Write a letter (per page) d 3
------------------------------------------------------------------------
Manorial Investments
* Castles and Garrisons
Item Price
Castle, king's L 15000
Castle, large L 7000
Castle, medium L 2500
Castle, small L 750
Keep, stone, large L 65
Keep, stone, small L 25
Motte and bailey L 12
Motte and bailey, reinforced L 20
Ditch and rampart L 1
Stockade L 6
* Buildings and Public Works
Item Price
Barn d 8
Bridge, stone, large L 5
Bridge, stone, small L 2
Bridge, wooden, large L 2
Bridge, wooden, small d 180
Chapel L 8
Church L 50
Cottage, peasant d 5
Dwelling, commoner's d 3
Dwelling, reeve's d 6
Hall, manor L 2
Hall, mote L 1
Mill, manual L 5
Mill, water L 7
Mill, wind L 7
Mine L 4
Ox shed d 2
Shack, forest d 2
Tower, stone, large L 20
Tower, stone, small L 10
Tower, wooden, large L 5
Tower, wooden, small L 3
Townhouse d 180
Townhouse, fortified L 3
Village L 25
* Manorial Improvements
Item Price
Arrow slit d 3
Barbican L 1 s 10
Battlement d 5
Drawbridge d 200
Fire place & chimney L 1
Fish pond d 120
Flower garden d 75
Glass windows, plain (each) d 80
Glass windows, stained (each) L 1
Merlon d 5
Murder hole d 4
Portcullis d 60
Rampart, earth (100-ft.) d 12
Shrine L 1 s 10
Small orchard L 1
Staircase, stone d 120
Staircase, wooden d 24
Suite of bedroom furniture L 1
Suite of chapel furniture L 2
Suite of solar furniture d 150
Tile floor L 1
Wall, bastion (40-ft.) L 1
Wall, curtain (100-ft.) d 200
* Furnishings
Item Price
Armchair, padded d 10
Armchair, wooden d 6
Bed, four-poster d 18
Bench, padded d 3
Bench, wooden d 1
Bookcase d 4
Buffet d 12
Cabinet d 10
Chair, padded d 4
Chair, wooden d 2
Chandelier, elegant d 18
Chandelier, simple d 6
Chester d 6
Cutlery, copper (1 set) d 4
Cutlery, pewter (1 set) d 18
Cutlery, silver (1 set) L 1
Desk d 60
Goblets, copper (4) d 4
Goblets, pewter (4) d 20
Goblets, silver (4) L 1
Lectern d 20
Mattress, down d 12
Mattress, straw d 3
Pew d 2
Pillow, feather h 1
Pulpit d 12
Sconce, iron f 1
Sofa d 8
Stand, reading d 7
Stand, scribe's d 10
Stool d 1
Table, large d 12
Table, small d 5
Throne L 10
Tub, marble d 60
Tub, wooden d 2
Wardrobe, mirrored d 100
Wardrobe, plain d 48
------------------------------------------------------------------------
Land
Price is the cost to purchase a fief from a liege. The fief is of
Average Worth. Also available are:
o Land Value
Item Price Multiplier
Poor x 0.5
Exceptional x 2.0
Superior x 5.0
o Land Area
Item Price Multiplier
Half-virgate (16 acres) x 0.5
Hide (120 acres) x 4.0
* Buildings
Item Price
Manor L 50
Mine L 25
Village L 12
* Land
Item Price
Virgate, arable d 48
Virgate, grazing d 36
Virgate, swamp d 12
Virgate, wilder d 24
------------------------------------------------------------------------
Sea Travel
Prices are for transportation from Brittany or Bordeaux to port of call.
Passage is for 1 person in Common Quarters. Horse transport is for 1 horse
in Common Quarters. Cargo is for 1 ton of ordinary cargo. Additional charge
modifiers apply to overall cost. Also available are:
* Passage
Item Price Multiplier
Crew Quarters x 0.25
Luxurious Quarters x 2.5
Noble Quarters x 3.0
Royal Quarters x 5.0
* Horse Transport
Item Price Multiplier
Bulk Quarters x 0.5
Superior Quarters x 2.0
* Cargo
Item Price Multiplier
Dangerous cargo x 7.0
Illegal cargo x 12.0
Insured cargo x 3.0
* Additional Charges
Item Price Multiplier
"No questions asked." x 1.5
*Ports of Call
Port of Call Passage Horse Transport Cargo
Alexandria L 1 L 1 s 10 d 200
Antioch L 2 L 2 s 10 L 3
Athens L 1 s 10 L 1 s 10 L 2
Barcelona d 120 d 180 L 1
Constantinople L 2 L 3 L 1 s 10
Danzig d 200 L 1 s 10 L 2
Dublin d 120 d 100 d 150
Edinburgh d 110 d 120 d 130
Genoa d 150 d 180 L 1.25
Ghent d 45 d 50 d 55
Glastonbury d 55 d 60 d 75
Hamburg d 100 d 75 d 120
La Rochelle d 20 d 25 d 30
Libson d 65 d 70 d 96
London d 30 d 45 d 55
Malta d 200 L 1 d 180
Rome L 1 L 1 s 10 d 180
Santiago d 50 d 50 d 65
Syracuse d 200 L 1 s 10 L 1 s 10
Tunis L 2 L 2 s 10 L 3
Venice L 1 L 1 L 1
York d 90 d 75 d 75
------------------------------------------------------------------------
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