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Interaction in 4-second bursts
The fragmented nature of attentional resources in mobile HCI
Antti Oulasvirta1, Sakari Tamminen2, Virpi Roto3, Jaana
Kuorelahti2
1Helsinki
Institute for Information Technology HIIT
2Helsinki
University of Technology TKK
3Nokia
Research Center NRC
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(16.8MB .mov) by Tuomo Nyyssönen of NRC
Problem: Why interaction breaks down in certain mobile
situations?
People seem to have tremendous capabilities
for utilizing mobile devices in various innovative and fulfilling ways
while on the move. However, there are times when the fluency of interaction
breaks down dramatically. We all have experiences where we have to slow
down, to postpone, or to stop interaction with a device entirely
because of a cognitively taxing situation. And we sometimes have to invent
novel ways of interaction or workarounds on the spot. Why does this
happen and how does this happen?
Theory: Cognitive
Resource Competition
We approached the question
from the perspective of resource competition, a notion inspired by the Multiple
Resources Theory of C.D. Wickens (1984, 1985). Different mobile
situations trigger different tasks that we have to manage. For
example, waiting for a metro to arrive is not simply about sitting idly
with all cognitive resources free for time killing activities, but calls
for action: estimating when the metro arrives, moving to a position where
it can be perceived, continuously interpreting auditory sense data, monitoring
how personal space is perhaps intruded by by passers, occasionally glancing
the environment to see if the metro is coming etc. At times, when the tasks
tap a same limited resource, resource-depletion might emerge, and the
use of the resource has to be managed more carefully. Division and
sequencing of the tasks emerges, which leads to fragmentation of
attention and interaction with the mobile device. This paper analysed
mobile situations from this perspective of cognitive resource
competition, which in certain contexts is argued to lead to heavy
multitasking and task-switching, which eventually breaks the fluent flow of
interaction with mobile devices to fragments of just few seconds. The key
notions are the capacities that the competition is for, their division and sequencing,
and different types of interference that can occur. The Resource
Competition Framework allows for making task-analysis based comparisons
between mobile situations regarding the fragmentation of attention and
interaction. Our results demonstrate that attentional limitations are very
real and seriously constrain mobile interaction.
Method: A
semi-naturalistic field study
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RCF predictions were tested in a
semi-naturalistic field study measuring attention during the performance of
assigned Web search tasks on mobile phone while moving through nine
varied but typical urban situations. In the study, participants’
behavior, action, and context were recorded during Web search taking place
in various mobile situations. Because uncontrollable aspects of the
environment and participant behavior, special arrangements were needed in
terms of both study design and apparatus.
In operationalizing resource
competition, our key measure was the deployment of visual gaze during
Web search. Several others indicators were measured as well, such as the
speed of walking and interaction with the device.
We aimed at
making the equipment setup as unobtrusive (for the user and other
people) as possible. 30 g (Watek WAT 230A) minicams were used for video
recording. This video stream was sent wirelessly to a receiver in the
participant’s backpack. Since we knew that wireless video is susceptible to
distractions, we backed up this view onto a tape carried by the
experimenter. The participant carried most of the equipment in a backpack.
It contained a microphone, a video camcorder, batteries, a wireless link receiver,
and a 4-channel quad processor for building up one video from the four
video streams.
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Figure
2. Configuration of recording equipment.
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Figure
3. Output video data integrated on-the-fly.
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Results: Witnessing
the Fragmentation in several mobile situations
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The data conveys the impulsive, fragmented,
and drastically short-term nature of attention in mobile interaction. Continuous
attention to the mobile device fragmented and broke down to bursts of
just 4 to 8 seconds from the 16 seconds of the laboratory, and attention to
the mobile device had to be interrupted several task-switches: by
glancing the environment up to 8 times during a page loading!
We also made observations on rather
complex, adaptive strategies to compensate for resource-depletion:
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Reducing
resources from secondary tasks
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Postponing
tasks
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Calibration
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Brief
sampling
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Turntaking
capture
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Figure
4. Duration of continuous attention to the mobile
device during page loading. Error bars denote 95 % CIs.
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Figure
5. Number of attention-switches away from the mobile device during
page loading. Error bars denote 95 % CIs.
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Discussion: The
cost of mobility to human-computer interaction
The cost of mobility becomes
indisputable when comparing it to the single-user, non-social laboratory
condition. The difference is striking, as revealed by the almost eight-fold
differences between the lab and the street conditions. Others’ recent
results support the claim that attention in the office is much less
fragmented. For example, looking at office multitasking, Czerwinski et al. (2004)
reported only 0.7 interruptions during a task lasting 53 minutes on
average. However, their results, relying on self-reporting and
self-generated categories (of e.g. task, switch, and interruption), may
underestimate the frequency. Indeed, González and Mark’s (2004) observation
study revealed that information workers spent, on average, three minutes
working on one event before switching to another. Going mobile takes multi-task
processing to an extreme where interaction breaks down to bursts of just
few seconds. These observations are also strong evidence for the importance
of testing and experimenting in the field.
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Last updated on 11th April
2005 by Antti Oulasvirta (HIIT/UH)
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This
is a web summary of Oulasvirta, A., Tamminen, S., Roto, V., &
Kuorelahti, J. (2005). Interaction in 4-second bursts: The fragmented
nature of attentional resources in mobile HCI. In Proceedings of
SIGCHI Conference on Human Factors in Computing Systems, ACM Press,
New York, pp. 919-928. The original paper can be found here.
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