Jos painat hiirella jossakin pelin ulkopuolella, niin peli ei enaa lue nappaimistoa, etka saa sita enaa takaisin -> PAINA RELOAD!
Nappulat:
Ensimmainen on nappi, toinen heittokasi, kolmas suuntavektori, jonka se pallolle antaa. Vasen ylakulma on 0,0.
R=RED, B=Blue, 2=to, r=right, l=left
 ("2",0, (0,-4)),   //Rl2Rl SELF
 ("3",0, (6,0)),    //Rl2Bl
 ("e",0, (6,3)),    //Rl2Br
 ("w",0, (0,6)),    //Rl2Rl
 ("1",0, (-4,0)),   //Rl2Rl SELF Tupla
 ("4",0, (4,0)),    //Rl2Bl Tupla
 ("r",0, (4,2)),    //Rl2Br Tupla
 ("q",0, (0,4)),    //Rl2Rl Tupla

 ("s",1, (0,-6)),   //Rr2Rl
 ("d",1, (6,-3)),   //Rr2Br
 ("c",1, (6,0)),    //Rr2Bl
 ("x",1, (0,4)),    //Rr2Rr SELF
 ("a",1, (0,-4)),   //Rr2Rl Tupla
 ("f",1, (4,-2)),   //Rr2Br Tupla
 ("v",1, (4,0)),    //Rr2Bl Tupla
 ("z",1, (-4,0)),   //Rr2Rr SELF Tupla

 ("7",2, (-6,0)),   //Br2Rl
 ("8",2, (0,-4)),   //Br2Br SELF
 ("i",2, (0,6)),    //Br2Bl
 ("u",2, (-6,3)),   //Br2Rr
 ("6",2, (-4,0)),   //Br2Rl Tupla
 ("9",2, (4,0)),    //Br2Br SELF Tupla
 ("o",2, (0,4)),    //Br2Bl Tupla
 ("y",2, (-4,2)),   //Br2Rr Tupla

 ("j",3, (-6,-3)),     //Bl2Rl
 ("k",3, (0,-6)),      //Bl2Br
 ("comma",3, (0,4)),   //Bl2Bl SELF
 ("m",3, (-6,0)),      //Bl2Rr
 ("h",3, (-4,-2)),     //Br2Rl Tupla
 ("l",3, (0,-4)),      //Bl2Br Tupla
 ("period",3, (4,0)),  //Bl2Bl SELF Tupla
 ("n",3, (-4,0))       //Bl2Rr Tupla


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