|
Date |
Contents and pages in lecture material |
| 1. |
26.1. |
Self-Evidency. Users' goals.
(p. 1-3) |
| 2. |
2.2. |
Users' goals, cases 1 and 2.
UI design: Minimize navigation. Mental
models.
(p. 4-12) |
| 3. |
9.2. |
Working memory.
Course project deadline 1: Idiotel Goals.
UI design: Use direct manipulation.
UI design: Show messages in context.
(p. 13-20) |
| 4. |
16.2. |
UI design: Show messages in context (cont.), Data
integrity.
UI design: Synchronize (Save problem, Undo).
(p. 21-28). |
| 5. |
23.2. |
UI design: Show, don't tell
UI design: Widget-level details
(p. 29-40)
|
| 6. |
2.3. |
Usability evaluation methods
Usability testing
(p. 46-51, 87-90) |
| 7. |
9.3. |
Goal categories and test tasks (15 min),
Visual Basic demo (Asko Saura) |
| 8. |
16.3. |
UI design: Misc (Help, Make the computer smarter)
(p. 41-46)
Cognitive psychology
(p. 54-56) |
| 9. |
23.3. |
Cognitive psychology
(p. 57->) |
| 10. |
30.3. |
Demonstration techniques, incl. demos
(p. 53, 91) Color vision
(p. 65-71) |
| 11. |
6.4. |
Cancelled due to CHI 2001 conference |
| 12. |
13.4. |
Cancelled due to Easter holidays |
| 13. |
20.4. |
The last lecture:
Novelties from the 1960's
Innovations from CHI 2001 conference |