Autumn School on Computational Creativity

Organizers

Sponsored by

  • Hecse, Helsinki Doctoral Programme in Computer Science
  • FICS, Finnish Doctoral Programme in Computational Sciences

Demo and Poster Programme

Demos and posters are available during breaks on Tue-Thu. Demo sessions in the auditorium may be organized per need.

Demos, posters, and artworks are introduced briefly in a spotlight session on Tuesday, at 11:15.
 

Demos
 

NodeBox Maak
Lucas Nijs

The next generation of NodeBox is coming soon. Sign up for the private beta.

Sonic Sculpture
Taras Mashtalir

A sonic sculpture is a multimedia artifact that consists of an urban sculpture, static or kinetic, accompanied by sound design in a multichannel configuration. An urban sculpture is an important part of the city architecture. As public art, it can reflect the city’s cultural connotation and temperament. Its image can reflect the spirit and the character of the city.

Connotation Dictionary of Visual Symbols (CDVS)
Ping Xiao

A dictionary where designers can find pictures to represent abstract concepts. It aims at the expressiveness and variety of visual expressions. CDVS searches in a large collection of annotated stock photos and groups retrieved photos by subjects.

Visual Representations of Abstract Concepts (VRAC)
Ping Xiao

A textual version of CDVS, where designers are provided with concepts of objects and scenes in order to represent abstract concepts. VRAC discovers connotation knowledge in three general purpose semantic databases.

Metaphor Ideas for Pictorial Advertisements (MIPA)
Ping Xiao

A program generating pictorial metaphor ideas for advertisements. It first searches for as diverse as possible concepts which are salient in the Unique Selling Proposition (USP) and have high Imageability. Then, the aptness of each found concept as metaphor vehicle is evaluated by four metrics, including salience, similarity with tenor, affect polarity and secondary attributes.

Creativity as Disruptive Adaptation – a Computational Case Study
Tapio Takala

Creative design is assumed to be a process that brings up new and useful products in a surprising way, i.e. against expectations but using a pattern instead of random search. These features are further analyzed with a case study of geometric packing problems. A computational problem solving agent is built that uses a small number of different strategies to place bottles in a case.

Modeling Creativity: Case Studies in Python
Tom De Smedt

I have a bachelors's degree in software engineering and a master's degree in audiovisual arts. In February 2013 I defended my PhD thesis on modeling creativity. The aim of my thesis was to provide a hands-on and interdisciplinary overview of generative art, computational creativity and computational linguistics. It discusses both the ups and downs in the search for machines that can create art.

Games by ANGELINA
Michael Cook

ANGELINA is a piece of software through which we are researching techniques for automating the process of game design. ANGELINA has made simple arcade games, news-inspired platforming games, generated game mechanics for Christmas-themed puzzlers, and is now designing full 3D experiences. Come and play some of the games and see how the system has developed over the last three years!

 

Posters
 

Metaphor Ideas for Pictorial Advertisements (MIPA)
Ping Xiao

A program generating pictorial metaphor ideas for advertisements. It first searches for as diverse as possible concepts which are salient in the Unique Selling Proposition (USP) and have high Imageability. Then, the aptness of each found concept as metaphor vehicle is evaluated by four metrics, including salience, similarity with tenor, affect polarity and secondary attributes.

Viewpoints AI
Mikhail Jacob

The Viewpoints AI system is an interactive art installation that seeks to improvise a contemporary movement-based / dance performance piece between a human interactor and a virtual agent. The system seeks to use freeform expressive gesture as its interaction modality by ignoring deep gestural semantics and relying on a systematic analysis of the aesthetics of movement taken from theater. The installation creates a liminal virtual-real interaction space between a shadow theatrical representation of the human's avatar and a projected virtual agent. 

Metaphor Ideas for Pictorial Advertisements (MIPA)
Ping Xiao

A program generating pictorial metaphor ideas for advertisements. It first searches for as diverse as possible concepts which are salient in the Unique Selling Proposition (USP) and have high Imageability. Then, the aptness of each found concept as metaphor vehicle is evaluated by four metrics, including salience, similarity with tenor, affect polarity and secondary attributes.

A Phonemic Approach to Sonnet Discovery
Stephen McGregor

The system attempts to build and then traverse a refined search space for sonnets.  The construction of this space is based on an analysis of a corpus of existing sonnets, looking at the phoneme as the elemental unit of poetic composition. The hope is that, if the sonnets are defined on the pertinent linguistic level (ie, the phoneme), then interesting new sonnets will be discoverable in close proximity to accepted existing sonnets.

Summarising Creation Processes in Blender
Vincent Akkermans, Mark B. Sandler, Geraint A. Wiggins

The billions of bytes of media that are created every day are easily distributed and consumed. However, these digital artefacts do not readily reveal how they came to be. Assuming that information about the creation process of a digital artefact can be useful or interesting, this work attempts to develop methods to automatically summarise these processes and endow digital media with processual provenance metadata. 

Modeling Creativity: Case Studies in Python
Tom De Smedt

I have a bachelors's degree in software engineering and a master's degree in audiovisual arts. In February 2013 I defended my PhD thesis on modeling creativity. The aim of my thesis was to provide a hands-on and interdisciplinary overview of generative art, computational creativity and computational linguistics. It discusses both the ups and downs in the search for machines that can create art.

Towards Creative Network Fault Management
Hamid Reza Ghaeini

Nowadays, management and maintenance of big data networks is a hard and costly process. Intelligent network management systems provide fast and low cost solutions in fault situations of a big data network while traditional network management solutions waste many human resources and have higher cost rather than intelligent network management systems. Error protection in data network systems is a high important process in heterogeneous networks of wired or wireless networks. In this poster an intelligent error protection method has been proposed. Our comprehensive results show that proposed method have a high impact in improving the overall QoS of heterogeneous networks.

 

Computational Creativity Club

Artistic results of joint computer and human creativity are exhibited in the Computational Creativity Club on Wednesday evening. See the programme on a separate page.

 

 

18.11.2013 - 23:55 Oskar Gross
12.11.2013 - 13:50 Hannu Toivonen