582693

Laboratory of Computational Creativity and Humor
Laboratory of Computational Creativity and Humor
Laboratory of Computational Creativity and Humor
582693
4-8
Algoritmit ja koneoppiminen
Aineopinnot
The goal of computational creativity is to model, simulate or enhance creativity. In this course, students will implement and experiment with algorithms and tools to produce programs that aim to exhibit linguistic, visual or musical creativity, or that support human creativity. A particular focus will be on computational humor as a way to explore new application of natural language processing and human-computer interaction. Course book: Casey Reas and Ben Fry - Processing: A Programming Handbook for Visual Designers and Artists, MIT Press, 2007. Non-standard working methods. The exercises and project will be a way to discuss issues on creative design and programming (e.g. experience design, difference between functional, object-oriented and agent-oriented programming). No separate exams: the course consists largely of hands-on exercises and project work.

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