Game Engine Architecture
4
Software Systems
Advanced studies
Game technology, engine architecture & implementation. C++ programming techniques in a games context. Prerequisites: Introduction to Game Programming, C/C++. Course book: J.Gregory: Game Engine Architecture (2nd ed., 2014).
Exam
02.03.2011
16.00
A111
Year | Semester | Date | Period | Language | In charge |
---|---|---|---|---|---|
2011 | spring | 19.01-25.02. | 3-4 | English | Juha Vihavainen |
Lectures
Time | Room | Lecturer | Date |
---|---|---|---|
Wed 14-16 | D122 | Juha Vihavainen | 19.01.2011-25.02.2011 |
Fri 12-14 | D122 | Juha Vihavainen | 19.01.2011-25.02.2011 |
Exercise groups
Time | Room | Instructor | Date | Observe |
---|---|---|---|---|
Thu 12-14 | B222 | Zachary Laster | 24.01.2011—25.02.2011 |
Time | Room | Instructor | Date | Observe |
---|---|---|---|---|
Fri 10-12 | B222 | Zachary Laster | 24.01.2011—25.02.2011 |
Time | Room | Instructor | Date | Observe |
---|---|---|---|---|
Thu 14-18 | B221 | Zachary Laster | 14.03.2011—29.04.2011 | (project) |
Due to limited resources, the attendance to the course may need to be restricted.