Game Engine Architecture

582662
4
Software Systems
Advanced studies
Game technology, engine architecture & implementation. C++ programming techniques in a games context. Prerequisites: Introduction to Game Programming, C/C++. Course book: J.Gregory: Game Engine Architecture (2nd ed., 2014).

Exam

02.03.2011 16.00 A111
Year Semester Date Period Language In charge
2011 spring 19.01-25.02. 3-4 English Juha Vihavainen

Lectures

Time Room Lecturer Date
Wed 14-16 D122 Juha Vihavainen 19.01.2011-25.02.2011
Fri 12-14 D122 Juha Vihavainen 19.01.2011-25.02.2011

Exercise groups

Group: 1
Time Room Instructor Date Observe
Thu 12-14 B222 Zachary Laster 24.01.2011—25.02.2011
Group: 2
Time Room Instructor Date Observe
Fri 10-12 B222 Zachary Laster 24.01.2011—25.02.2011
Group: 3
Time Room Instructor Date Observe
Thu 14-18 B221 Zachary Laster 14.03.2011—29.04.2011 (project)

Due to limited resources, the attendance to the course may need to be restricted.