Game Engine Architecture

582662
4
Software Systems
Advanced studies
Game technology, engine architecture & implementation. C++ programming techniques in a games context. Prerequisites: Introduction to Game Programming, C/C++. Course book: J.Gregory: Game Engine Architecture (2nd ed., 2014).

Exam

27.02.2013 16.00 B123
Year Semester Date Period Language In charge
2013 spring 16.01-22.02. 3-4 English Juha Vihavainen

Lectures

Time Room Lecturer Date
Wed 14-16 C222 Juha Vihavainen 16.01.2013-22.02.2013
Fri 12-14 C222 Juha Vihavainen 16.01.2013-22.02.2013

Exercise groups

Group: 1
Time Room Instructor Date Observe
Wed 16-18 CK111 Zachary Laster 21.01.2013—22.02.2013
Group: 2
Time Room Instructor Date Observe
Thu 16-18 CK111 Zachary Laster 21.01.2013—22.02.2013

Information for international students

See the course home page: http://www.cs.helsinki.fi/u/vihavain/k13/gea/

 

General