Game Engine Architecture
4
Software Systems
Advanced studies
Game technology, engine architecture & implementation. C++ programming techniques in a games context. Prerequisites: Introduction to Game Programming, C/C++. Course book: J.Gregory: Game Engine Architecture (2nd ed., 2014).
Exam
27.02.2013
16.00
B123
Year | Semester | Date | Period | Language | In charge |
---|---|---|---|---|---|
2013 | spring | 16.01-22.02. | 3-4 | English | Juha Vihavainen |
Lectures
Time | Room | Lecturer | Date |
---|---|---|---|
Wed 14-16 | C222 | Juha Vihavainen | 16.01.2013-22.02.2013 |
Fri 12-14 | C222 | Juha Vihavainen | 16.01.2013-22.02.2013 |
Exercise groups
Time | Room | Instructor | Date | Observe |
---|---|---|---|---|
Wed 16-18 | CK111 | Zachary Laster | 21.01.2013—22.02.2013 |
Time | Room | Instructor | Date | Observe |
---|---|---|---|---|
Thu 16-18 | CK111 | Zachary Laster | 21.01.2013—22.02.2013 |
Information for international students
See the course home page: http://www.cs.helsinki.fi/u/vihavain/k13/gea/
General
See the course home page: http://www.cs.helsinki.fi/u/vihavain/k13/gea/