Game Engine Architecture

582662
4
Software Systems
Advanced studies
Game technology, engine architecture & implementation. C++ programming techniques in a games context. Prerequisites: Introduction to Game Programming, C/C++. Course book: J.Gregory: Game Engine Architecture (2nd ed., 2014).

Exam

03.03.2015 09.00 B123
Year Semester Date Period Language In charge
2015 spring 14.01-20.02. 3-3 English Juha Vihavainen

Lectures

Time Room Lecturer Date
Wed 14-16 C222 Juha Vihavainen 14.01.2015-20.02.2015
Fri 12-14 C222 Juha Vihavainen 14.01.2015-20.02.2015

Exercise groups

Group: 1
Time Room Instructor Date Observe
Fri 14-16 B119 Zachary Laster 19.01.2015—20.02.2015