Game Engine Architecture
4
Software Systems
Advanced studies
Game technology, engine architecture & implementation. C++ programming techniques in a games context. Prerequisites: Introduction to Game Programming, C/C++. Course book: J.Gregory: Game Engine Architecture (2nd ed., 2014).
Exam
03.03.2015
09.00
B123
Year | Semester | Date | Period | Language | In charge |
---|---|---|---|---|---|
2015 | spring | 14.01-20.02. | 3-3 | English | Juha Vihavainen |
Lectures
Time | Room | Lecturer | Date |
---|---|---|---|
Wed 14-16 | C222 | Juha Vihavainen | 14.01.2015-20.02.2015 |
Fri 12-14 | C222 | Juha Vihavainen | 14.01.2015-20.02.2015 |
Exercise groups
Time | Room | Instructor | Date | Observe |
---|---|---|---|---|
Fri 14-16 | B119 | Zachary Laster | 19.01.2015—20.02.2015 |
General
See the home page http://www.cs.helsinki.fi/u/vihavain/k15/GEA/index.html
For exercises, see the page: http://www.cs.helsinki.fi/u/vihavain/k15/GEA/exercises.html