Game Engine Architecture
4
Software Systems
Advanced studies
Game technology, engine architecture & implementation. C++ programming techniques in a games context. Prerequisites: Introduction to Game Programming, C/C++. Course book: J.Gregory: Game Engine Architecture (2nd ed., 2014).
Exam
07.03.2017
09.00
A111
Year | Semester | Date | Period | Language | In charge |
---|---|---|---|---|---|
2017 | spring | 18.01-03.03. | 3-3 | English | Juha Vihavainen |
Lectures
Time | Room | Lecturer | Date |
---|---|---|---|
Wed 14-16 | B222 | Juha Vihavainen | 18.01.2017-01.03.2017 |
Fri 12-14 | B222 | Juha Vihavainen | 20.01.2017-03.03.2017 |
Exercise groups
Time | Room | Instructor | Date | Observe |
---|---|---|---|---|
Wed 16-18 | C222 | Martin Radev | 25.01.2017—01.03.2017 |