Game Engine Architecture

582662
4
Software Systems
Advanced studies
Game technology, engine architecture & implementation. C++ programming techniques in a games context. Prerequisites: Introduction to Game Programming, C/C++. Course book: J.Gregory: Game Engine Architecture (2nd ed., 2014).

Exam

07.03.2017 09.00 A111
Year Semester Date Period Language In charge
2017 spring 18.01-03.03. 3-3 English Juha Vihavainen

Lectures

Time Room Lecturer Date
Wed 14-16 B222 Juha Vihavainen 18.01.2017-01.03.2017
Fri 12-14 B222 Juha Vihavainen 20.01.2017-03.03.2017

Exercise groups

Group: 1
Time Room Instructor Date Observe
Wed 16-18 C222 Martin Radev 25.01.2017—01.03.2017

Information for international students