A 3D scene can be viewed from any posistion in 3D space. A "synthetic" camera positioned and oriented in 3D space can be used to describe the viewing, and the part of the image or scene to be viewed . It has the following three principal ingredients.
.
.
is a unit vector perpendicular to
.
, the y-axis of the view coordinate system
is the perpendicular projection of
on the view plane.
, the x-axis of the view coordinates, is
orthogonal to
and
i.e.

and
are to the right
and up-direction from eye's point of view.
is the z-axis of the view coordinate.
It increases in positive direction with depth of a point
from the eye.
and e determines a plane orthogonal to
containing e.
Let
be the look-at-point.
For perspective views, the view plane normal as a unit vector from eye to a ``look-at point'' is given by

The view up vector is the tilt (rotation) of the head or camera.
For parallel views it is convenient to think of the view plane normal as determining the direction of projection.