using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Sokoban3D.Objects
{
    /// <summary>
    /// derivate of the gameobject class which is just there to distinguish movable and unmovable objects
    /// from eachother
    /// </summary>
    public class UnmovableObject : GameObject
    {
        public UnmovableObject(Model model, Vector3 position, Matrix rotation)
            : base(model, position, rotation)
        {

        }
    }
}
