using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Sokoban3D.Objects
{
    /// <summary>
    /// derivate of movable object to add clearer naming to know what purpose the object actually has
    /// </summary>
    public class PlayerMovableObject : MovableObject
    {

        public PlayerMovableObject(Model model, Vector3 position, Matrix rotation, float speed)
            : base(model, position, rotation, speed)
        {

        }

    }
}
