[OT] Re: Why is Nvidia given GPL'd code to use in closed source drivers?

Hell.Surfers@cwctv.net
Thu, 2 Jan 2003 06:41:29 +0000


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Sounds better... But still incorrectly licensed.

Dean McEwan, If the drugs don't work, [sarcasm] take more...[/sarcasm].

On Thu, 2 Jan 2003 01:34:05 -0500 Milosz Tanski <mtanski@wideopenwest.com> wrote:

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Date: Thu, 2 Jan 2003 01:34:05 -0500
From: Milosz Tanski <mtanski@wideopenwest.com>
To: david.lang@digitalinsight.com, paul@clubi.ie,
riel@conectiva.com.br, linux-kernel@vger.kernel.org, rms@gnu.org
Subject: [OT] Re: Why is Nvidia given GPL'd code to use in closed source
drivers?
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There is (was) an effort for opensource 3d drivers (including nvidia
ones), infact i rember they got quake II and III working in 32bit color
mode, if i rember correctly. If you go grieff, then go visit
http://utah-glx.sourceforge.net/ and help out. Make the drivers better
then the nvidia ones (ya right!) so they will be forced to use your code
on other paltforms (and then nvidia would be forced to use it, and thus
open up their code). I'll see you in two years, when you fully complete
the drivers? Ok, bye.

P.S: I think the code there is under a BSD (BSDish, MITish licence,
....).

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