Re: [PATCH] sleep_decay for interactivity 2.5.72 - testers

Mike Galbraith (efault@gmx.de)
Thu, 19 Jun 2003 19:31:07 +0200


At 02:02 AM 6/20/2003 +1000, Con Kolivas wrote:
>On Fri, 20 Jun 2003 01:47, Mike Galbraith wrote:
> > At 12:05 AM 6/20/2003 +1000, Con Kolivas wrote:
> > >Testers required. A version for -ck will be created soon.
> >
> > That idea definitely needs some refinement.
>
>Actually no it needs a bugfix even more than a refinement!
>
>The best_sleep_decay should be 60, NOT 60*Hz

Ok. Now it acts as you described.

thud is also now THUD though, and a parallel kernel build goes insane
pretty much instantly. On the bright side, process_load seems to have lost
it's ability to crawl up (under X) and starve new processes forever.

-Mike

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