[PATCH 5/11] input: Gameport was never closed after calibrating

Vojtech Pavlik (vojtech@ucw.cz)
Sat, 21 Jun 2003 15:51:57 +0200


You can pull this changeset from:
bk://kernel.bkbits.net/vojtech/input

===================================================================

ChangeSet@1.1363, 2003-06-21 04:36:19-07:00, devenyga@mcmaster.ca
input: Fix gameport.c - gameport was never closed after calibrating

gameport.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)

===================================================================

diff -Nru a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
--- a/drivers/input/gameport/gameport.c Sat Jun 21 15:25:21 2003
+++ b/drivers/input/gameport/gameport.c Sat Jun 21 15:25:21 2003
@@ -84,6 +84,7 @@
if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
}

+ gameport_close(gameport);
return 59659 / (tx < 1 ? 1 : tx);

#else
@@ -93,11 +94,10 @@
j = jiffies; while (j == jiffies);
j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }

+ gameport_close(gameport);
return t * HZ / 1000;

#endif
-
- gameport_close(gameport);
}

static void gameport_find_dev(struct gameport *gameport)

-
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