There are two different problem spaces:
1. Live -- which seems to me to be a hard realtime application when you
talk about serious quality.
Time_data_in - Time_data_out < K
2. Places where some serious buffering (ok, not seconds, perhaps) is ok.
I thought we were discussing this -- and people here have been saying
that there is a great deal of applications in this space.
-- --------------------------------------------------------- Victor Yodaiken FSMLabs: www.fsmlabs.com www.rtlinux.com FSMLabs is a servicemark and a service of VJY Associates L.L.C, New Mexico.
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