Dungeon Crawl version 4.0.0 beta 26 character file. Kakka the Axe Maniac (Hill Dwarf) (Level 25 Fighter) Play time: 12:30:57 Number of turns: 94917 Experience : 25/859902 Strength 38 Dexterity 15 Intelligence 0/10 Hit Points : 318/342 Magic Points : 36 AC : 50 Evasion : 10 Shield : 0 GP : 3616 You are on level 22. You worship Okawaru. Okawaru is exalted by your worship. You are not hungry. Inventory: Hand weapons a - a +6,+6 battleaxe of chopping (weapon) b - a +5,+6 vampiric executioner's axe Armour c - the cursed +3 spiked helmet of Orax Bo It affects your evasion (+2). It affects your strength (+2). It makes you much more stealthy. It has a curse placed upon it. d - the +2 crystal plate mail of Myqicyga (worn) It affects your evasion (+2). It affects your intelligence (+2). It affects your damage-dealing abilities (+3). e - the +2 cloak "Q Movipemeqo" (worn) It affects your evasion (-2). It greatly protects you from fire. f - a +2 pair of gloves of dexterity (worn) g - the +1 pair of boots of Untold Secrets (worn) It affects your evasion (+3). It affects your strength (+2). It makes you much more stealthy. It lets you levitate. h - a +2 swamp dragon armour Magical devices p - a wand of draining (6) q - a wand of draining (4) r - a wand of healing (9) u - a wand of teleportation (11) v - a wand of fire (6) y - a wand of disintegration (6) z - a wand of disintegration (12) A - a wand of digging (8) B - a wand of hasting (19) Comestibles o - 2 meat rations x - 12 honeycombs Scrolls w - 5 scrolls of teleportation C - 3 scrolls of remove curse T - a scroll of magic mapping Jewellery i - the ring of Vlad (left hand) This ring allows its wearer to control the destination of any teleportation, although without perfect accuracy. Trying to teleport into a solid object will result in a random teleportation, at least in the case of a normal teleportation. Also be wary that controlled teleports will contaminate the subject with residual magical energy. It affects your AC (+2). It protects you from poison. It enhances your eyesight. j - a ring of regeneration k - a ring of protection from cold l - a ring of protection from magic m - a ring of life protection (right hand) n - an amulet of resist mutation (around neck) s - the amulet "Ujodoqun" This amulet protects some of the possessions of its wearer from outright destruction, but not infallibly so. It affects your damage-dealing abilities (+3). It makes you much more stealthy. t - the amulet of Limitation This amulet allows its wearer to consume meat in various states of decay without suffering unduly as a result. Poisonous or cursed flesh is still not recommended. It protects you from fire. Potions H - 3 potions of heal wounds Q - 5 potions of healing Miscellaneous D - a deck of summonings You have 779 experience left. Skills: + Level 19 Fighting + Level 1 Long Blades * Level 27 Axes + Level 12 Maces & Flails + Level 1 Throwing + Level 16 Armour + Level 2 Stabbing + Level 4 Shields + Level 7 Unarmed Combat + Level 4 Spellcasting + Level 7 Conjurations + Level 5 Enchantments + Level 15 Invocations + Level 11 Evocations You have 10 spell levels left. You know the following spells: Your Spells Type Success Level a - Magic Dart Conjuration Cruddy 1 b - Throw Frost Ice/Conjuration Useless 2 c - Corona Enchantment Useless 1 d - Silence Air/Enchantment Useless 3 e - Ozocubu's Armour Ice/Enchantment Useless 3 f - Detect Secret Doors Divination Useless 1 g - Detect Creatures Divination Useless 2 h - Magic Mapping Earth/Divination Useless 4 i - Blink Translocation Useless 2 j - Selective Amnesia Enchantment Useless 3 Mutations & Other Weirdness You are agile (Dex +1). You can breathe flames. You have a pair of horns on your head. Your muscles are strong (Str +1), but stiff (Dex -1). You occasionally forget where you are. You tend to lose your temper in combat. You are partially covered in purple scales (AC + 2).