A B C D E F G H I J L M N O P R S T U V W

I

index - Variable in class com.asdf.common.Action
 
index() - Method in class com.asdf.plugins.pokergames.texasholdem.TexasHoldemStage
 
indexToStage(int) - Method in class com.asdf.plugins.pokergames.texasholdem.TexasHoldemStage
 
inGame(int) - Method in interface com.asdf.plugins.pokergames.GameInfo
See if the player in the given seat is dealt into the hand (not sitting out or empty).
inGame() - Method in interface com.asdf.plugins.pokergames.PlayerInfo
See if the player is dealt into the current game
init_deck(Vector<Integer>) - Method in class com.asdf.plugins.pokergames.HandEval
Describes how a deck should be built if this evaluator is intended to be used with the deck.
INVALID - Static variable in class com.asdf.common.Action
 
isActive(int) - Method in interface com.asdf.plugins.pokergames.GameInfo
See if the player in the given seat is still active in the hand
isActive() - Method in interface com.asdf.plugins.pokergames.PlayerInfo
Check if the player is still active in the hand
isAllIn() - Method in interface com.asdf.plugins.pokergames.PlayerInfo
Check if the player is all-in
isAllInPass() - Method in class com.asdf.common.Action
 
isBack() - Method in class com.asdf.common.Action
 
isBet() - Method in class com.asdf.common.Action
 
isBigBlind() - Method in class com.asdf.common.Action
 
isButton() - Method in interface com.asdf.plugins.pokergames.PlayerInfo
Check if the player is all-in
isCall() - Method in class com.asdf.common.Action
 
isCheck() - Method in class com.asdf.common.Action
 
isCommitted(int) - Method in interface com.asdf.plugins.pokergames.GameInfo
See if a player has invested anything in the current round
isCommitted() - Method in interface com.asdf.plugins.pokergames.PlayerInfo
Check if the player has voluntarily committed this round
isDiscard() - Method in class com.asdf.common.Action
 
isFixedLimit() - Method in interface com.asdf.plugins.pokergames.GameInfo
Determine if the game is fixed-limit
isFlop(int) - Static method in class com.asdf.plugins.pokergames.texasholdem.TexasHoldemStage
 
isFold() - Method in class com.asdf.common.Action
 
isFolded() - Method in interface com.asdf.plugins.pokergames.PlayerInfo
Check if the player has folded
isJoin() - Method in class com.asdf.common.Action
 
isLeaveGame() - Method in class com.asdf.common.Action
 
isMuck() - Method in class com.asdf.common.Action
 
isNoLimit() - Method in interface com.asdf.plugins.pokergames.GameInfo
Determine if the game is no-limit
isPostAnte() - Method in class com.asdf.common.Action
 
isPostBlind() - Method in class com.asdf.common.Action
 
isPostDeadBlind() - Method in class com.asdf.common.Action
 
isPotLimit() - Method in interface com.asdf.plugins.pokergames.GameInfo
Determine if the game is pot-limit
isPreFlop(int) - Static method in class com.asdf.plugins.pokergames.texasholdem.TexasHoldemStage
 
isRaise() - Method in class com.asdf.common.Action
 
isReserve() - Method in class com.asdf.common.Action
 
isReserved(int) - Method in interface com.asdf.plugins.pokergames.GameInfo
See if given seat is reserved
isReveal() - Method in class com.asdf.common.Action
 
isReverseBlinds() - Method in interface com.asdf.plugins.pokergames.GameInfo
In reverse blinds mode, if the game is Heads-up, the small blind is placed on the button.
isRiver(int) - Static method in class com.asdf.plugins.pokergames.texasholdem.TexasHoldemStage
 
isSimulation() - Method in interface com.asdf.plugins.pokergames.GameInfo
Determine if the game is in simulation mode.
isSitout() - Method in class com.asdf.common.Action
 
isSittingOut() - Method in interface com.asdf.plugins.pokergames.PlayerInfo
Check if the player is sitting out
isSkipTurn() - Method in class com.asdf.common.Action
 
isSmallBlind() - Method in class com.asdf.common.Action
 
isTurn(int) - Static method in class com.asdf.plugins.pokergames.texasholdem.TexasHoldemStage
 
isValid() - Method in class com.asdf.plugins.pokergames.Card
Checks if the card is a valid card
isZipMode() - Method in interface com.asdf.plugins.pokergames.GameInfo
We should play as fast and crudely as possible because the user has requested we zip to the end of the hand.

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