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See:
Description
| Interface Summary | |
|---|---|
| ClientStateObserver | Observer interface to monitor client connecting and disconnecting. |
| MessageHandler | This interface is used by client program to define the communication interface that ConnectionHandler uses to pass messages received from server to Lobby and to GameControllers started from the lobby. |
| Class Summary | |
|---|---|
| Configuration | Clients configuration. |
| ConnectionHandler | ConnectionHandler is a class which connects to the server, queues and sends messages to server. |
| LobbyController | LobbyController is the centerpiece of the programs client side. |
| LobbyModel | Bookkeeping class used by LobbyController. |
| PluginLoader | Handles loading of dynamic plugins. |
| SoundManager | Handles playing and recording of sounds. |
| User | Class User is used in lobby to keep information about user. |
| Enum Summary | |
|---|---|
| ConnectionHandler.State | |
Client component of the software.
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