Package com.asdf.client

Client component of the software.

See:
          Description

Interface Summary
ClientStateObserver Observer interface to monitor client connecting and disconnecting.
MessageHandler This interface is used by client program to define the communication interface that ConnectionHandler uses to pass messages received from server to Lobby and to GameControllers started from the lobby.
 

Class Summary
Configuration Clients configuration.
ConnectionHandler ConnectionHandler is a class which connects to the server, queues and sends messages to server.
LobbyController LobbyController is the centerpiece of the programs client side.
LobbyModel Bookkeeping class used by LobbyController.
PluginLoader Handles loading of dynamic plugins.
SoundManager Handles playing and recording of sounds.
User Class User is used in lobby to keep information about user.
 

Enum Summary
ConnectionHandler.State  
 

Package com.asdf.client Description

Client component of the software.