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See:
Description
Interface Summary | |
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ClientStateObserver | Observer interface to monitor client connecting and disconnecting. |
MessageHandler | This interface is used by client program to define the communication interface that ConnectionHandler uses to pass messages received from server to Lobby and to GameControllers started from the lobby. |
Class Summary | |
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Configuration | Clients configuration. |
ConnectionHandler | ConnectionHandler is a class which connects to the server, queues and sends messages to server. |
LobbyController | LobbyController is the centerpiece of the programs client side. |
LobbyModel | Bookkeeping class used by LobbyController. |
PluginLoader | Handles loading of dynamic plugins. |
SoundManager | Handles playing and recording of sounds. |
User | Class User is used in lobby to keep information about user. |
Enum Summary | |
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ConnectionHandler.State |
Client component of the software.
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