com.asdf.plugins.hello
Class ServerSideHelloGameLogic

java.lang.Object
  extended by com.asdf.common.Game
      extended by com.asdf.plugins.hello.ServerSideHelloGameLogic

public class ServerSideHelloGameLogic
extends Game


Field Summary
 
Fields inherited from class com.asdf.common.Game
age
 
Constructor Summary
ServerSideHelloGameLogic()
           
 
Method Summary
 void die()
          Kills the game program.
 
Methods inherited from class com.asdf.common.Game
columnNamesSync, descriptionSync, detailsSync, dieSync, getAccountName, getId, getName, getUserType, handleRequestSync, handleResponseSync, initialize, toString
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

ServerSideHelloGameLogic

public ServerSideHelloGameLogic()
Method Detail

die

public void die()
Kills the game program. If a game is deemed as trash (no players playing it for one minute) it is killed [note that when a game is created, it has an extra 1 minute of time when it is not checked for trashyness at all, giving it a minimum of 2 minutes life time]. This method is called to give the game a chance to make any final deeds that might be necessary for proper client service.

Specified by:
die in class Game