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java.lang.Objectcom.asdf.server.Server
public class Server
Contains server and client socket handling functionality.
| Field Summary | |
|---|---|
boolean |
running
Switch for running Can be set false from anywhere to stop execution gracefully. |
| Constructor Summary | |
|---|---|
Server()
|
|
| Method Summary | |
|---|---|
void |
ban(ClientConnection client)
Ban client by IP. |
int |
clientsConnected()
Get number of clients connected. |
void |
dispose()
Can be called to free resources. |
AccountManager |
getAccountManager()
Getter for AccountManager |
GameManager |
getGameManager()
Getter for GameManager |
SessionManager |
getSessionManager()
Getter for SessionManager |
void |
run()
Server event loop. |
void |
runOnce()
Main event loop of the server. |
void |
send(java.nio.channels.SocketChannel socket,
java.nio.ByteBuffer data)
Adds data to socket's queue for sending. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public boolean running
| Constructor Detail |
|---|
public Server()
| Method Detail |
|---|
public void run()
throws java.io.IOException
java.io.IOException
public void runOnce()
throws java.io.IOException
java.io.IOException
public void send(java.nio.channels.SocketChannel socket,
java.nio.ByteBuffer data)
throws java.io.IOException
socket - data - Data to be sent
java.io.IOExceptionpublic int clientsConnected()
public void ban(ClientConnection client)
client - Client to banpublic GameManager getGameManager()
public AccountManager getAccountManager()
public SessionManager getSessionManager()
public void dispose()
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