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RAISE
- Static variable in class com.asdf.common.
Action
raiseAction(double)
- Static method in class com.asdf.common.
Action
rank()
- Method in class com.asdf.plugins.pokergames.
Card
Getter function for card rank.
RANK(int)
- Method in class com.asdf.plugins.pokergames.
HandEval
Getter for card rank for a card in integer representation.
rankHand(Card, Card, Hand)
- Method in class com.asdf.plugins.pokergames.texasholdem.bots.
HandEvaluator
Gives a numerical ranking of the hand
read()
- Method in class com.asdf.lib.
Base64.InputStream
Reads enough of the input stream to convert to/from Base64 and returns the next byte.
read(byte[], int, int)
- Method in class com.asdf.lib.
Base64.InputStream
Calls
Base64.InputStream.read()
repeatedly until the end of stream is reached or
len
bytes are read.
receiveConfirmationForReservation(int)
- Method in class com.asdf.plugins.pokergames.
PokerGameController
Receives confirmation for a seat reservation.
receiveHand(Hand, int)
- Method in class com.asdf.plugins.pokergames.
OurPlayer
receiveHand(Hand, int)
- Method in interface com.asdf.plugins.pokergames.
Player
Receive your hand, and your seat, this is called when the player is dealt his hand
receiveHand(Hand, int)
- Method in class com.asdf.plugins.pokergames.
PokerGameController
Receives a hand for a given seat.
receiveHand(Hand, int)
- Method in class com.asdf.plugins.pokergames.texasholdem.bots.
Bananabot
receiveHand(Hand, int)
- Method in class com.asdf.plugins.pokergames.texasholdem.bots.
KillerBot
receiveHand(Hand, int)
- Method in class com.asdf.plugins.pokergames.texasholdem.bots.
SuperBot
REGISTER
- Static variable in class com.asdf.common.
ChangeRequest
Register operation.
registerConnectionObserver(ClientStateObserver)
- Method in class com.asdf.client.
ConnectionHandler
registerMessageHandler(MessageHandler)
- Method in class com.asdf.client.
ConnectionHandler
Game and lobby clients register their response handlers to ConnectionHandler if they want to receive messages from server.
remove(long)
- Method in class com.asdf.server.
SessionManager
Remove session ID
remove(ClientConnection)
- Method in class com.asdf.server.
SessionManager
Remove ClientConnection and associated session IDs
removeAttribute(String)
- Method in class com.asdf.utils.
BasicElement
removeAttributeNode(Attr)
- Method in class com.asdf.utils.
BasicElement
removeAttributeNS(String, String)
- Method in class com.asdf.utils.
BasicElement
removeCard()
- Method in class com.asdf.plugins.pokergames.
Hand
removeCard(int)
- Method in class com.asdf.plugins.pokergames.
Hand
remove card from the given index
removeChild(Node)
- Method in class com.asdf.utils.
BasicAttr
removeChild(Node)
- Method in class com.asdf.utils.
BasicElement
removeNamedItem(String)
- Method in class com.asdf.utils.
BasicNamedNodeMap
removeNamedItemNS(String, String)
- Method in class com.asdf.utils.
BasicNamedNodeMap
removePlayer(int)
- Method in class com.asdf.plugins.pokergames.
PokerGameController
Removes player from given seat and sends the action to leave to the server Always supposed to close the window
removePlayer(int, boolean)
- Method in class com.asdf.plugins.pokergames.
PokerGameController
Removes player from given seat and sends the action to leave to the server
removeSession(Long)
- Method in class com.asdf.server.
Account
Removes a session from the account.
replaceChild(Node, Node)
- Method in class com.asdf.utils.
BasicAttr
replaceChild(Node, Node)
- Method in class com.asdf.utils.
BasicElement
Request
- Class in
com.asdf.parser
Java class for Request complex type.
Request()
- Constructor for class com.asdf.parser.
Request
requestAvailableGames()
- Method in class com.asdf.client.
LobbyController
Request a list of available games from server.
requestCreateAccount(String, String, String)
- Method in class com.asdf.client.
LobbyController
Sends a create account request to server.
requestCreateGame(CreateGameRequest)
- Method in class com.asdf.client.
LobbyController
Sends a create game request to server.
requestGameDetails(String)
- Method in class com.asdf.client.
LobbyController
Requests details of selected game from server.
requestGameList(String, String)
- Method in class com.asdf.client.
LobbyController
Requests a list of games of the given gameType and gameVariant.
requestJoinGame()
- Method in class com.asdf.client.
LobbyController
Sends a join game request to server.
requestLogIn(String, String)
- Method in class com.asdf.client.
LobbyController
Requests login from server.
requestLogOut()
- Method in class com.asdf.client.
LobbyController
Requests logout from server.
RequireParameters
- Class in
com.asdf.parser
Java class for RequireParameters complex type.
RequireParameters()
- Constructor for class com.asdf.parser.
RequireParameters
RequireStringParameters
- Class in
com.asdf.parser
Java class for RequireStringParameters complex type.
RequireStringParameters()
- Constructor for class com.asdf.parser.
RequireStringParameters
RESERVE_OBJECT
- Static variable in class com.asdf.plugins.pokergames.
GameModel
RESERVE_SEAT
- Static variable in class com.asdf.common.
Action
RESERVE_WAIT
- Variable in class com.asdf.plugins.pokergames.
PokerGame
reserveAction(int)
- Static method in class com.asdf.common.
Action
reserveSeat(int)
- Method in class com.asdf.plugins.pokergames.
GameModel
Sets the given seat to be reserved
reserveSeat(int)
- Method in class com.asdf.plugins.pokergames.
PokerGameController
called when a player wants to reserve a seat, adds a reserving object to the model (only for internal purposes) and sends a reserve action to server
Response
- Class in
com.asdf.parser
Java class for Response complex type.
Response()
- Constructor for class com.asdf.parser.
Response
resumeEncoding()
- Method in class com.asdf.lib.
Base64.OutputStream
Resumes encoding of the stream.
REVEAL
- Static variable in class com.asdf.common.
Action
revealAction()
- Static method in class com.asdf.common.
Action
run()
- Method in class com.asdf.client.
ConnectionHandler
Starts the ConnectionHandler.
run()
- Method in class com.asdf.common.
GameTimerTask
Run method that synchronizes game before calling onTick.
run()
- Method in class com.asdf.server.
Server
Server event loop.
run()
- Method in class com.asdf.test.
ServerRunner
Run event loop continuously until stop() is called.
running
- Variable in class com.asdf.client.
ConnectionHandler
running
- Variable in class com.asdf.server.
Server
Switch for running Can be set false from anywhere to stop execution gracefully.
runOnce()
- Method in class com.asdf.client.
ConnectionHandler
Runs ConnectionHandler once.
runOnce()
- Method in class com.asdf.server.
Server
Main event loop of the server.
Overview
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