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R

RAISE - Static variable in class com.asdf.common.Action
 
raiseAction(double) - Static method in class com.asdf.common.Action
 
rank() - Method in class com.asdf.plugins.pokergames.Card
Getter function for card rank.
RANK(int) - Method in class com.asdf.plugins.pokergames.HandEval
Getter for card rank for a card in integer representation.
rankHand(Card, Card, Hand) - Method in class com.asdf.plugins.pokergames.texasholdem.bots.HandEvaluator
Gives a numerical ranking of the hand
read() - Method in class com.asdf.lib.Base64.InputStream
Reads enough of the input stream to convert to/from Base64 and returns the next byte.
read(byte[], int, int) - Method in class com.asdf.lib.Base64.InputStream
Calls Base64.InputStream.read() repeatedly until the end of stream is reached or len bytes are read.
receiveConfirmationForReservation(int) - Method in class com.asdf.plugins.pokergames.PokerGameController
Receives confirmation for a seat reservation.
receiveHand(Hand, int) - Method in class com.asdf.plugins.pokergames.OurPlayer
 
receiveHand(Hand, int) - Method in interface com.asdf.plugins.pokergames.Player
Receive your hand, and your seat, this is called when the player is dealt his hand
receiveHand(Hand, int) - Method in class com.asdf.plugins.pokergames.PokerGameController
Receives a hand for a given seat.
receiveHand(Hand, int) - Method in class com.asdf.plugins.pokergames.texasholdem.bots.Bananabot
 
receiveHand(Hand, int) - Method in class com.asdf.plugins.pokergames.texasholdem.bots.KillerBot
 
receiveHand(Hand, int) - Method in class com.asdf.plugins.pokergames.texasholdem.bots.SuperBot
 
REGISTER - Static variable in class com.asdf.common.ChangeRequest
Register operation.
registerConnectionObserver(ClientStateObserver) - Method in class com.asdf.client.ConnectionHandler
 
registerMessageHandler(MessageHandler) - Method in class com.asdf.client.ConnectionHandler
Game and lobby clients register their response handlers to ConnectionHandler if they want to receive messages from server.
remove(long) - Method in class com.asdf.server.SessionManager
Remove session ID
remove(ClientConnection) - Method in class com.asdf.server.SessionManager
Remove ClientConnection and associated session IDs
removeAttribute(String) - Method in class com.asdf.utils.BasicElement
 
removeAttributeNode(Attr) - Method in class com.asdf.utils.BasicElement
 
removeAttributeNS(String, String) - Method in class com.asdf.utils.BasicElement
 
removeCard() - Method in class com.asdf.plugins.pokergames.Hand
 
removeCard(int) - Method in class com.asdf.plugins.pokergames.Hand
remove card from the given index
removeChild(Node) - Method in class com.asdf.utils.BasicAttr
 
removeChild(Node) - Method in class com.asdf.utils.BasicElement
 
removeNamedItem(String) - Method in class com.asdf.utils.BasicNamedNodeMap
 
removeNamedItemNS(String, String) - Method in class com.asdf.utils.BasicNamedNodeMap
 
removePlayer(int) - Method in class com.asdf.plugins.pokergames.PokerGameController
Removes player from given seat and sends the action to leave to the server Always supposed to close the window
removePlayer(int, boolean) - Method in class com.asdf.plugins.pokergames.PokerGameController
Removes player from given seat and sends the action to leave to the server
removeSession(Long) - Method in class com.asdf.server.Account
Removes a session from the account.
replaceChild(Node, Node) - Method in class com.asdf.utils.BasicAttr
 
replaceChild(Node, Node) - Method in class com.asdf.utils.BasicElement
 
Request - Class in com.asdf.parser
Java class for Request complex type.
Request() - Constructor for class com.asdf.parser.Request
 
requestAvailableGames() - Method in class com.asdf.client.LobbyController
Request a list of available games from server.
requestCreateAccount(String, String, String) - Method in class com.asdf.client.LobbyController
Sends a create account request to server.
requestCreateGame(CreateGameRequest) - Method in class com.asdf.client.LobbyController
Sends a create game request to server.
requestGameDetails(String) - Method in class com.asdf.client.LobbyController
Requests details of selected game from server.
requestGameList(String, String) - Method in class com.asdf.client.LobbyController
Requests a list of games of the given gameType and gameVariant.
requestJoinGame() - Method in class com.asdf.client.LobbyController
Sends a join game request to server.
requestLogIn(String, String) - Method in class com.asdf.client.LobbyController
Requests login from server.
requestLogOut() - Method in class com.asdf.client.LobbyController
Requests logout from server.
RequireParameters - Class in com.asdf.parser
Java class for RequireParameters complex type.
RequireParameters() - Constructor for class com.asdf.parser.RequireParameters
 
RequireStringParameters - Class in com.asdf.parser
Java class for RequireStringParameters complex type.
RequireStringParameters() - Constructor for class com.asdf.parser.RequireStringParameters
 
RESERVE_OBJECT - Static variable in class com.asdf.plugins.pokergames.GameModel
 
RESERVE_SEAT - Static variable in class com.asdf.common.Action
 
RESERVE_WAIT - Variable in class com.asdf.plugins.pokergames.PokerGame
 
reserveAction(int) - Static method in class com.asdf.common.Action
 
reserveSeat(int) - Method in class com.asdf.plugins.pokergames.GameModel
Sets the given seat to be reserved
reserveSeat(int) - Method in class com.asdf.plugins.pokergames.PokerGameController
called when a player wants to reserve a seat, adds a reserving object to the model (only for internal purposes) and sends a reserve action to server
Response - Class in com.asdf.parser
Java class for Response complex type.
Response() - Constructor for class com.asdf.parser.Response
 
resumeEncoding() - Method in class com.asdf.lib.Base64.OutputStream
Resumes encoding of the stream.
REVEAL - Static variable in class com.asdf.common.Action
 
revealAction() - Static method in class com.asdf.common.Action
 
run() - Method in class com.asdf.client.ConnectionHandler
Starts the ConnectionHandler.
run() - Method in class com.asdf.common.GameTimerTask
Run method that synchronizes game before calling onTick.
run() - Method in class com.asdf.server.Server
Server event loop.
run() - Method in class com.asdf.test.ServerRunner
Run event loop continuously until stop() is called.
running - Variable in class com.asdf.client.ConnectionHandler
 
running - Variable in class com.asdf.server.Server
Switch for running Can be set false from anywhere to stop execution gracefully.
runOnce() - Method in class com.asdf.client.ConnectionHandler
Runs ConnectionHandler once.
runOnce() - Method in class com.asdf.server.Server
Main event loop of the server.

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